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Not all materials visible when launching Oculus GO through UE4

MrStreakman
Level 3
When launching to Oculus Go through UE4, I noticed that a bunch of my materials where being replaced with the default material. All my materials are simple colors (just a base color). Below I have the in-editor view vs the Oculus GO view.
 0kj9vb4plztt.png9r58ud3oq5hs.jpg
Did anyone else experience this problem?
Is there a fix?
Thanks!
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