12-23-2019 11:20 AM
Solved! Go to Solution.
12-24-2019 02:23 AM
1. Why we can't have dynamic low res CSM shadows?2. Using Vulkan for the performance boost.
3. Auto instancing works amazing if you know what console command to call upon.
4. The slow process of packaging and testing an app.
5. Running statistics is especially hard.
6. Debugging and testing
7. Default lit becomes really expensive really fast.
8. On a side note, a bug not related to Quest but to Rift :
- Packaged the template VR scene for windows a few days ago and it WILL NOT run 90fps - stuck on 62, 16ms
12-24-2019 02:23 AM
1. Why we can't have dynamic low res CSM shadows?2. Using Vulkan for the performance boost.
3. Auto instancing works amazing if you know what console command to call upon.
4. The slow process of packaging and testing an app.
5. Running statistics is especially hard.
6. Debugging and testing
7. Default lit becomes really expensive really fast.
8. On a side note, a bug not related to Quest but to Rift :
- Packaged the template VR scene for windows a few days ago and it WILL NOT run 90fps - stuck on 62, 16ms
02-13-2020 04:12 PM