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Portal Rendering example rendering issues

Level 2

I appear to be having an issue with the Oculus Samples Rendering Techniques project Unreal project that you guys put on github Within it the image resolution on the high performance impact portals decreases when further away from world origin the portals are set to (I set the portals to at least 2000-4000 unreal units away from the world origin) after the project has been built for Quest 2. The issue is further exacerbated whenever you tilt your head 45 degrees.


With that said, I really don't know where this is coming from,every time I've thought I had a potential area where I've narrowed it down, I've been wrong so far.


If there's anything I can do to help debug this issue, please let me know as I've been trying to figure out what I can do to fix this myself but I'm coming up empty on ideas.