The Stereo Layer Component is used for widget use. However, due to the phenomenon that the player hand is drawn behind the widget
I turned on the Supports Depth Flag to build and use Oculus Quest, but it comes out with a black background with no alpha behind.
Does anyone know how to fix it?
When I turn off the Supports Depth Flag, the alpha is fine and the hand is drawn behind the widget.
Unreal Engine Version 4.24