cancel
Showing results for 
Search instead for 
Did you mean: 

UE4 avatar SDK 1.27: ANYONE ?

Neontop
Heroic Explorer
Did someone  has implemented the Oculus AvatarSamples coming with the SDK 1.27
Succesfully?
I mean with the customized avatar from your Userid. 
I did not find a solution to do that.
13 REPLIES 13

motorsep
Rising Star
Avatars SDK isn't supported yet in UE4. Please check up on it next year to see if it's implemented 😉

Neontop
Heroic Explorer
But @motorsep :smile: For more information, see the Avatar SDK Developer Guide

Integrations for the initial version of the new Avatars are currently available for Unity and Unreal. Sample code for native C++ will be coming soon.

Note: Unreal support is only available in the Oculus GitHub distribution

motorsep
Rising Star
@Neontop

Good luck with that 🙂

Neontop
Heroic Explorer
@motorsep
I have already sweat 4 liters... 😕 😉

Neontop
Heroic Explorer
I don't sweat anymore. B)

motorsep
Rising Star

Neontop said:

I don't sweat anymore. B)


Care to make a plugin that exposes all the functionality to BP and sell it on the Marketplace? 🙂

Neontop
Heroic Explorer
I'm far far away from that.
I just made one step.
Proteus will certainly release a free plugins on summer as he said .
Proteus have a good knowledge on that matter but he is busy at the moment.

beaulima9933
Expert Protege
Yeah I'm in final testing phase. Single Player is pretty easy, but I'm finishing an implementation of multiplayer version. The fact is that Oculus misguided us with their memory-buffered serialized packets; I scrapped that and did an in-house version able to be sent by RPC. Soon.

Neontop
Heroic Explorer
@beaulima9933 it looks that you are faster than the support I asked about the avatar in multiplayer case.
I'm still waiting for an answer from my ticket.