03-04-2020 08:14 AM
07-15-2020 09:35 AM
07-21-2020 07:01 AM
cookiejar2 said:
Hmmm... trying to get our project running on 4.25 (oculus src) again. It still crashes immediatly on the quest, and the log gives me a...06-12 00:56:07.912 16800 16800 E AndroidRuntime: FATAL EXCEPTION: main06-12 00:56:07.912 16800 16800 E AndroidRuntime: Process: de.coregames.soar, PID: 1680006-12 00:56:07.912 16800 16800 E AndroidRuntime: java.lang.UnsatisfiedLinkError: dlopen failed: cannot locate symbol "fgets_unlocked" referenced by "/data/app/de.coregames.soar-1/lib/arm64/libUE4.so"...06-12 00:56:07.912 16800 16800 E AndroidRuntime: at java.lang.Runtime.loadLibrary0(Runtime.java:989)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at java.lang.System.loadLibrary(System.java:1530)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at com.epicgames.ue4.GameActivity.<clinit>(GameActivity.java:6210)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at java.lang.Class.newInstance(Native Method)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.app.Instrumentation.newActivity(Instrumentation.java:1079)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2572)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2741)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.app.ActivityThread.-wrap12(ActivityThread.java)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1478)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.os.Handler.dispatchMessage(Handler.java:102)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.os.Looper.loop(Looper.java:154)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at android.app.ActivityThread.main(ActivityThread.java:6165)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at java.lang.reflect.Method.invoke(Native Method)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:886)06-12 00:56:07.912 16800 16800 E AndroidRuntime: at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:776)
I tried with/without vulkan enabled. I also tried to set "NDK API Level to `android-19`" as suggested by ikyhdst somewhere above.
@ikyhdst , could you be so kind to show me the rest of your project settings as well? Vulkan? Mobile HDR? I must admit I'm a bit lost here...
I'll try again with the updated 4.25.1 binary from Epic, maybe that gives a better result.
/hauke
07-22-2020 01:01 AM
09-24-2020 02:42 PM
04-15-2021 06:44 PM
Has anyone managed to get GPU lightmass (in UE 4.26.2) to work successfully for the Quest / Quest 2 in actually translating the light map information over to the headset? Every time I launch or package it out after the GPU bake, it doesn't seem to work at all, just flat walls with next to no lighting information. Is it not possible yet or am I missing something? 😞 (Pretty sure I'm missing something lol)
06-06-2021 12:00 PM
yes if you disable virtual textures/lightmaps fyi I am using non epic vs of gpulightmass. I know you need them on with raytrace epic gpulightmass. I will test today if we can turn off after bake with epics. otherwise just use Luo version for 4.26.2