Hello, I'm trying to get the current list of connected friends. I'm
working with two Oculus Quest 2 headsets with different Facebook
accounts. The 2 accounts are friend with each other. My starting point
is the Oculus SDK Unreal sample (V 28.0), I'm ...
We successfully launched the game on Quest 2, but it has a lot of issues
with optimization and graphics. We trying to make an optimization
through Device Profile for Android in UE4 (because we want to maintain
both PC and Quest versions in one projec...
Hi. I am following the course from
https://learn.unrealengine.com/home/LearningPath/117459 called Oculus VR
Production for Unreal Engine.It took me many hours of trying to set the
project. One by one I was overcoming some difficulties, but I've been
Hi there,I'm wondering.. Probably someone knows.. Is it possible to use
Unreal Engine Niagara with collision enabled? When I'm trying to turn it
on, Niagara particles simply dissappear in my scene. I've tried bunch of
different setting but it simply ...
After updating to the Oculus branch of UE4 4.26.2 we can no longer
launch our game builds on quests with versions lower than v30 (maybe
29).We have 2 headsets that are stuck on v28. They can't find any newer
versions. Tried factory reset and restarti...
Hey,I noticed this interesting thing in the Oculus custom branch (4.25),
the masked materials behave like if they were translucent but without
dithering. This is quite exciting and was wondering why it is not made
like this in Epic's branch. Is there...
New UE version 4.27.0 - As before, I think its useful to put the changes
/ issues in one topic for an easy overview and to reduce wasting time
trying to solve (known) issues. 210821 Just started testing so a short
list:- The official GPU lightmass is...
I wasn't enabling the Oculus Online Subsystem .. that took way longer
than it should have to fix ***Previously, I would use the 'Oculus VR'
plugin Verify Entitlement node.In 4.27, we now have the 'Oculus OpenXR'
plugin, and this node is no longer a...
Hi Guys,I'm using an audio envelope in my project, moving geometry with
the sound. In the case of Windows and Mac platforms, everything works
fine. But, once I try to make a build for Oculus(Android), an audio
envelope stops working. The same thing i...
As title suggests, opening my project (which focuses on hand tracking)
in 4.27 causes issues with the hands. At first the hands wouldn't even
appear until I switched back to Legacy OVR under the XR API in project
settings, but then, after I package a...
I came across this blog post from Oculus regarding the proper way to
request a download from the Android OS. Here is the article:
I'm trying to dow...
what are the Performance-killer for VR(eg.OculusQuest2)? all
postprocess, all screen-space? all works on the full-screen
RenderTarget?so,SSAO, SSR, SSDO, etc…Fog, Depth of Field, Bloom,
MotionBlur, Tonemapping, ColorGrading, Auto Exposure, Channel Mi...
Hello, I am trying to setup the Oculus Quest 2 controllers in Unreal as
a virtual camera controller. So basically hook it up to my camera, then
use it to create a virtual camera. I am sort of able to achieve this if
I use steamVR functionality in Unr...
Hi people! Today I finally got a Quest 2 device and we are experiencing
some serious issues with when porting a project to this new hardware. We
work with Unreal Engine 4 (v4.25.3) and with the Quest 1 everything was
working great, but at the time to...
I usually find things out on my own, (or get a solid start by typing my
interest along with the words Unreal and GIthub ;~) hehe BUT I don't
even know what to call this except 'Virtual Desktop' and the
conversation has been so overwhelmed by the prod...
The Stereo Layer Component is used for widget use. However, due to the
phenomenon that the player hand is drawn behind the widgetI turned on
the Supports Depth Flag to build and use Oculus Quest, but it comes out
with a black background with no alpha...
Hey guys.. I'm trying to to get my Oculus Touch controllers to properly
work in VR mode. I am able to engage VR mode (shift+v or the VR Mode
button on the toolbar). The controllers show as Vive controllers, and
only the left radial menu works, and no...
I'm trying to get started developing for the Quest 2 on my Mac. I'm new
to Android, UE4 and the Oculus Quest 2.I've followed the instructions to
build the Oculus fork of UE4 from source, installed Android Studio and
set things up.I did have to modify...
Trying to figure out why the edges in the screenshots are happening when
I run this VR map on the Quest 2? I've tried using different water
materials and planes but still having the same issues. Any fixes for
I'm getting this error often when I leave a multiplayer match and try to
rejoin. It doesn't happen every time. When I leave the match,
DestroySession says it succeeded every time. And then it has no problem
finding the match - but when I try to conne...
Hello,I'm trying to render text to be readable in a large world-scale VR
environment, just like in Google Earth VR. The best solution I have
found was to use Stereo Layer integration of Compositor Layers in Unreal
Engine.The thing is, there is a maxi...
I can only run a couple of times before I inevitably get this crash in
the editor. It seems to be trying to run some code that can only be run
on the render thread? Is this a known issue? Is there any fix for it, it
makes working with VR Preview very...
Hello,I'm working on a multiplayer project for the Oculus Go (Using
Unreal 4.21 Launcher version). I've been able to create a build and
upload it to the store for alpha. I can host a session on one Oculus Go
just fine. And the second can search and f...
Hello, does anyone know how to get the Quest HMD to stop going into
sleep mode when a user takes the thing off using Unreal Engine. The user
can simply change the timer or disable on the hardware's built in
software but I can't count on all users mak...
After steam VR upgrade the driver... My quest 2 doesn't show up on
unreal launcher...(it was showing before)I can play the game os the PC
using vr preview, the quest show as a drive in the explorer...Any one
know how to fix this? Thanks