how to attach a Bone to the VR hand contoller? the bone is on a
Ragdoll.if use socket, doesn’t it have to add many sockets? for each
bone…the LineTrace can return every bone. in the starter project Event
Pickup, Static Mesh Component, Set Smulate Phy...
sync the Hands & Head position&rotation realtime by 6-DOF VR contollers
& headset?Meanwhile, nomatter how strange poistion&rotation the VR Hands
& Head are, the virtual skeleton mesh works and appears well which means
for every input the Pose of the ...
how to make the VR hands’ collision as complex shape which seperate each
finger BUT not a shpere?thanks! so VR hands’ collision as complex shape
which seperate each fingure;meanwhile despite the presice Collision, I
still want it be able to Grab ragd...
is there any free Virtual Reality Tracking sdk or tutorial?found this
one , but not
full body IK suc...
Hello, does anyone have any blueprints and/or code they would be willing
to share to create an sbs 3d video player in VR? The only recent
tutorial I can find has a broken image in the tutorial. Thanks in
I have a quest app uploaded to AppLab, but the test results give a
security warning about upgrading the OpenSSL library due to a security
vulnerability; however, anything that uses the OpenSSL library is from
the Engine or its Plugins. Is it possible...
Game: The Final OversApp Lab Link:
Unreal Engine 4.26 Short overview of the game: it's a Cricket game where
the player (batsman) is supposed the hit the ball with the bat (attache...
I cannot get a simple Oculus project to work in UE4, and have no idea
why. Here is what I'm doing:I've downloaded and built from source the
Oculus UE4 branch from Oculus' Github. I'm using 4.18.I've created a
simple, empty project.I've created an app...
Using the oculus online subsystem I have not been able to join another
users session (matchmaking or room). I've integrated the Unreal OVR SDK
sample, added my oculus app ID, changed the matchmaking key to my own
which is user and system created, and...
I want to have web browser in game. Web browser widget works fine in the
editor (using Oculus Link), but after launching it to Oculus Quest 2 web
browser widget shows only black screen that i can't interact with. After
2 days of searching i have 2 po...
I have created a platform that is floating mid air above the ground with
a working nav mesh bounds volume. This works correctly, but as soon as I
set it the platform object to movable and try to teleport around the
platform, the teleport point reache...
Hello!This is my first post. I've implemented a simple BP for thumb
stick movement and camera rotation. However, when I "Close" my fist, or
pick up an object, it interferes with my movement. My guess is that
somehow physics of the hand is interupting...
Using the oculus fork of UE4.26, two sided textures ignore the basecolor
node when using the forward shader. This does not happen in unreal 4.26,
only in the oculus fork. Has anyone experienced something like that, and
what is the best way to combat ...
Hello all, I'm a Quest user keen on Hyperdash, Pop One and Blaston. My
company is looking for a UK based VR developer to work with on a
project. We would like to build something akin to Wrench and Car
Mechanic but for a different purpose. I know Wren...
Hello, i want to develop oculus quest multiplayer app, with the
sessions, host and listeners. How i should to develop multiplayer with
Oculus SDK? Coz in the steam, i can find a lot of tutorials how to
connect SDK, how to do a host or listener, via b...
Hello there,I've looked into adding basic support for "Invite Friend to
Session", "Accept Invite", "Reject Invite" and "React to Invite".Now I
did things like these with Steam already, but it seems like Oculus
didn't implement all needed functions.He...
Hey,I'm looking for any guides on building a networked VR game using the
oculus subsystem via blueprints in Unreal.I don't seem to see anything
online.I've found this:
My game has an open world running on a dedicated server where clients
can join and leave any time. It also has PvP sessions using Oculus'
matchmaking service. To use the matchmaking service I have to use the
OculusNetConnection net driver. If I set t...
Hello everyone,I'm currently setting up a test project to make sure
everything related to hosting and joining a session is working.I enabled
full debugging on the Logs of UE4 as well as using the Tools you provide
for listing active rooms.The setup:I...
Users of Unreal Blueprints an NOT make apps for App Lab at this time.
Even if you manage to get past the herculean demands and labyrinthine
hoops, at the end, you'll always be sabotaged by Android Permissions.
The "ManifestRequirementsOverride.txt" c...
Hello,I have been trying for a while now to get Unreal to find Oculus
sessions that I create but nothing I do seem to make it work and I am
not sure why at all.Is this meant to work with blueprints?I have tried
with both simple default Pools, Advance...
I have a team of excellent artists and Unreal Engine 3D modelers and am
looking for a app development team to work with us to create an Oculus
Quest app. I have looked on upwork and have not found what we are
looking for. Does anyone have any other s...
Hi!I`m trying to create a Hello World of a Quest app connecting to a
dedicated server running on the same home wi-fi. As I understand this
should work easily.I`m using the latest 4.24 Oculus UE branchI can run
the server and join it locally thru loca...
I'm trying to set up multiplayer in an Oculus Unreal project, just using
LAN for now. It finds the session and the JoinSession node succeeds, but
it doesn't proceed to the level. The logs say it uses port 0, which
seems wrong. Even though I have Defa...
We've been having this issue where after a player joins a multiplayer
match, he will sometimes leave or crash or otherwise become
disconnected. When he or other players then try to join a match, the
player who disconnected actually shows up in the se...
In this post, you will find potential fixes for UE4 issues with
VRC.PC.Input.3, VRC.PC.Input.2, VRC.PC.Input.10, VRC.PC.Functional.3,
Leaderboards, Achievements, and Online Sessions. Feel free to jump to
the point you need instead of reading everythi...
I am a UE4 developer , how to package gesture recognition to PC. In
editor, start VR preview, gesture recognition is normal, but after
packing, gesture recognition cannot be displayed .please help me,