Unreal Development
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

Getting back into some Unreal + VR

G'day,Been a while since I did much in VR using the Unreal Engine.With the release of UE4.11.x and more headsets, I'm getting back in.I've already made an experimental project that allows me to sync a humanoid mesh to the HMD position (roughly).Given...

Getting back into some Unreal + VR

G'day,Been a while since I did much in VR using the Unreal Engine.With the release of UE4.11.x and more headsets, I'm getting back in.I've already made an experimental project that allows me to sync a humanoid mesh to the HMD position (roughly).Given...

Dark parts have banding

Hey there,I have a serious issue with dark parts of my game (which are quite a lot in a deep sea underwater game  ).They look like gradients to black are banded... like a old 16bit image.I have googled a lot and found out about the limited RGB outpu...

Picster by Level 2
  • 1244 Views
  • 5 replies
  • 0 kudos

UE4 not an ideal engine for VR... yet (1.3)

I'm currently head deep into a project in UE4, there is currently no way to rotate the view, so your view stays facing forward despite where you look, unless you are making a paralysis or vomit simulator you might want to stick with Unity for a few w...

Chaoss by Level 4
  • 607 Views
  • 8 replies
  • 0 kudos

Is timewarp working correctly in 4.8?

I just tried testing timewarp in both the 4.8 binary release from EPic along with Oculus's 4.7-06 branch and im not see'ingwhat i expect to see.In previous releases you could test timewarp by setting 'showflag.rendering' to 0.Like so,But with 4.8/ 4....

opamp by Level 3
  • 1619 Views
  • 17 replies
  • 0 kudos

Cant upload app to oculus store

HI, we cant upload our game to the oculus store. Our game is made with unreal 4 and is not a single executable, it has lots of files. I have tried to zip the game (6.3gb) but anything over 4gb wont zip. I packaged it in 7zip and rar but it wont take ...

UE4 4.10.4 + Oculus 1.3 deadlock (with fix)

I accidentally posted this in the support forum instead of developer, so I'm reposting it here.I integrated the 1.3 SDK changes from GitHub into our copy of UE4 and QA ran into a deadlock when pulling the HDMI cable. The issue is that in FOculusRiftH...

[Gear VR] 3D spatialized sound with UE 4.11 ?

I see "Updated OVR Audio SDK" in the release notes for 4.11, but anything that mentions 3D spatialization pertains to PC/XB1/PS4. Any idea if UE 4.11 got spatialization working on Gear VR ?If 4.11 doesn't support that, wouldn't it be in Oculus' inter...

Unreal Engine 3 disaster

I work on a commercial product using the Unreal 3 Engine.Last year I integrated Oculus into our product successfully, using extended mode as specified in the integration package.Now that Oculus has been released I check that my product still works be...

BitRift by Level 2
  • 160 Views
  • 2 replies
  • 0 kudos

Unreal Project Performance on Gear VR

Hi everyone, i want develope an architecture project in Unreal for Gear VR with samsung galaxy note 4, im modeling in 3DMAX and my ask is, what is the poly limits?In unreal forum talk about 65k vertices, in other forums people talk about near 50k pol...

[Gear VR] C++ vs Blueprints "dilemma"

Why is there a notion that BP would bog down performance in Gear VR and that C++ is the only way UE4 could exist on Gear VR ?Like I mentioned in my other posts, running a project without a single BP in it vs running same project with BP in it makes n...

360degree videos in UE4?

Does there exist a plugin or library that lets one play back 360 degree videos (smoothly) in UE4?Anyone made a custom solution wrapping a 'movie-texture' around a sphere or similar?Unity has 'AVPro plug-in' which apparently works pretty great.edit: f...

Wollan by Level 2
  • 5686 Views
  • 3 replies
  • 0 kudos

[Gear VR] IPD settings in UE4 ?

I read every now and then that some folks think IPD is off in Gunjack and in some UE4 test apps they build for Gear VR.Is there any way to adjust that in UE4 in runtime? (probably have an option for IPD in the menu)Maybe Epic somehow has IPD off a ta...

[Gear VR] Torn static mesh

So finally I figured out issues with lightmaps and decided to put more or less realistic test case to work. Still hitting 58 fps. So there is no performance different between (almost) empty scene and actual level with ~25k tris, textures and lightmap...

Oculus Sample Framework for UE4?

I was wondering if there is any plans by Oculus to release a UE4 version of the Oculus Sample Framework (now available for Unity 5)?https://developer.oculus.com/blog/introducing-the-oculus-sample-framework-for-unity-5/

[SOLVED] DK2 in UE4 standalone player not working

Hi,my DK2 is working with all demos (incl. the oculus configuration demo).I can run the VR-Preview in UE4 (UE 4.10.4 and 4.11 preview 7), but in a standalone player the VR feature is missing.All VR commands in the console are not recognised.If I chec...

Conz by Level 3
  • 2272 Views
  • 6 replies
  • 0 kudos

Fixing UE defaults

I am in the process of learning UE4 to port my game (The Stacks) to it.There are a lot of oddities to configuration that needed adjusted. My hope is that this helps others starting to use UE4 for Oculus Rift development:#1. The scale of default door ...

kamau00 by Level 3
  • 10219 Views
  • 16 replies
  • 2 kudos

[Gear VR] SDKs as plugins for UE4 ?

I am wondering why doesn't Oculus make a plugin for UE4, the same way it does Utilities and such for Unity. I get it, Unity is what you guys use on daily basis, but it was my understanding you also use UE4 on daily basis If anything, stuff like Audi...