Unreal VR Development
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Can’t join server from oculus quest

I have a ue5 project with a dedicated server I run on a virtual desktop. I always built client and server on windows and I joining the server always went smooth with pcvr. Now I tried to switch to oculus quest so I built the client with android, inst...

Expanding Scene Actors

Hi there,I'd like to expand the use of Scene actors to be able to replace Scene elements with any Blueprint and not be limited to static meshes (eg. I want to be able replace the user's table with a table BP that I can control to open drawers, place ...

Consume Input not working in MetaXR Plugin

I'm working on a MR project on the Quest 3 at the moment and just switched from the OpenXR plugin to the MetaXR one to utilize that functionality and ran into a problem:"Consume Lower Priority Enhanced Input Mappings" - which was working as intended ...

TeamLehre by Honored Guest
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UE4 Development Questions,crash

Problem Description: The UE4 project uses the Terrain Landscape element, and the project is packaged into Quest 2 for testing. After running for a while, it often crashes (we have tested it ourselves, and there is no such problem when the terrain ele...

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App incremental update problem

Hi everyone, our product is developed using the UE4.27 engine and is packaged as an apk+obb file, with a total size of about 1.8GB. After releasing new versions to AppLab or any other testing channels, users have to update the entire 1.8GB each time....

Changing the motion controller in hand tracking

Hi! anyone know how I can use to make the MotionController change based on the position of my fingertips? I find that when I pick up an object in this example, it changes based on the wrist, and the range for determining if it can be picked up is als...

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dylis1216 by Honored Guest
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Resolved! Questions about Oculus Lipsync for Unreal Engine SDK

I currently plan to use Lipsync for Unreal Engine SDK to drive the mouth shape of digital people. I downloaded the OVRLipSync SDK from the official website. This compressed package contains the UE project. The Unreal version I am currently developing...

zw.1986 by Explorer
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  • 6 replies
  • 0 kudos

VR Preview crash with Meta XR v60

Hello, My project is always crashing when i try to go in VR preview with meta quest 3 on Unreal Engine 5.3.2. I'm not finding any solution. I've the Meta Xr plugin v60. and everything is working on standalone mode. I have the following crash error : ...

Flex50 by Honored Guest
  • 781 Views
  • 4 replies
  • 1 kudos

Passthrough not displaying meshes

Hey, so I've been banging my head against the wall for the past couple hours trying to get passthrough to work properly, I can get the camera to show up using this example https://github.com/Ayushanbhore/Unreal-Quest3-PassthroughSample but when using...

JR.meta by Honored Guest
  • 397 Views
  • 3 replies
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Setting up MRC for a project

My team is currently developing a game using UE4 and currently trying to include the MRC function by first using the "MixedRealitySample" project. It would be much appreciated if someone could provide any relevant information regarding the issue belo...

How to update MetaXR Spatial Anchor transform?

Hi there,iam creating spatial anchors from metaxr api. I can save them and load them - all good. All i wonder is, i cannot move the actor i created from the anchor (anchor actor). That means i cannot update its transform in the game, which is a bit w...

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Shenksu by Explorer
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  • 1 replies
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Meta XR Plugin - Hand Tracking Testing in Editor

Hi, I have downloaded the MetaXR plugin from this link https://developer.oculus.com/downloads/package/unreal-engine-5-integration/46.0/ and added it to a fresh unreal engine 5.0.3 project. I have then created a very basic pawn with a camera in it, tw...

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Symon_231 by Honored Guest
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UE5 VRNotificationsComponent issues with Quest 2

Hi, I'm trying to complete all the VRC requirements for app labs and I'm using the latest unreal version 5.3.2 with openXR. But for some reason I can't get the vr notifications component to work in a shipped build (it works in the editor and develope...

Henke_Dev by Honored Guest
  • 513 Views
  • 1 replies
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