I just set up a dedicated server w/ UE4.25. When I find the match, the
'GetCurrentPlayers' node lists 1 player even though no one is in the
game. It is just the server. Does the server count as a player? In order
to accurately display how many player...
Has anyone had any luck getting a Media Player Material and/or a
Sequence Material to work in the Oculus Quest? When I launch to the
Quest all my materials show up except for the Media Player material. Any
HelloI'm trying to make a simple AR app with the oculus quest 2,
something similar to the Passthrough of the home, but I don't know how
to capture the cameras to show reality on the scene.Example:The Unreal
Engine AR examples don't work, and I can't ...
Hi there,we are currently trying to incorporate ambisonic ambient files
in our current Unreal project (engine source built from the Oculus
Branch 4.25.3) but no matter what we do, the ambisonic track stays
completely head-locked. We went through the ...
Hi there!I'm trying to use the Oculus Quest inside the VR Mode in Unreal
Engine, but without the link cable.I followed a tutorial in Youtube and
now I'm able to open the UE4 by the Virtual Desktop app, but once I
click in VR Mode, I don't have the im...
We have a weird issue where replication - RepNotify and Multicast
functions - is not working for an actor component. The component and
owning actor are both set to replicate. I don't think it is a case of
things not being loaded in time, because this...
So, in our game, we sometimes need to scale roughly 4k meshes at once,
which results in crappy performance, so we instead went the other way
and scale the player, world and everything other than those meshes to
achieve the same visual result.When Wor...
i try to build for oculus quest 2 which just got out recently,but it
seems i need to update the oculusVR plugin i tried download from github
and copy the directories the plugin updated but i still couldnt add
Quest 2 to the APK build array in Project...
I am using version 19.2 of Wwise with the Unreal 4 engine.I downloaded
the ovr_audio_spatializer_wwise_20.0.0 file and set it in Wwise. But
since then, peak error has occurred. Is there any solution in this case?
I look forward to your valuable answe...
Hi All,We just tried submitting our new Go game (just in time I know
) however I get this error:The uploaded Production (Store) channel build
is not compatible with Quest devices. Please upload a new build.Anyone
else seen that on a Go submission b...
i've Enabled the 90hz on Device and run "adb shell setprop
debug.oculus.refreshRate 90"still cannot get past the 72hz when vr
previewing on ue4 editor. ( tried both binary 4.25.4 & 4.26.p5)Any
Right click in eventgraph "All actions for this blueprint" does not have
any MotionController (X) events.We followed these two guides from oculus
and unreal.the Oculus Go Unreal Quickstartthe Unreal Online Course
"Creating Virtual Reality Walkthrough...
Does anyone know how to properly retrieve achievement and leaderboard
information into my oculus app?Everything is working fine, entitlement
check is working great, it succeded everytime, but after that i try to
retrieve achievements and leaderboards...
Hey guys. I'm using UE4. Not sure if I should have posted this in Unreal
Development or Avatar Development.. but this is specific to UE4 so
Unreal Dev seems right.Anyway, my issue is that the lip sync will stop
working when the project is closed. So ...
So after much configuration, I was to build and install package.But I
can't seem to find the installed package to launch on quest ( it does
appear in storage)Where is it supposed to show up - e.g. on main home
browser screen?Thanks for any help
Finally got an APK to build for Quest 2, but launches briefly to blank
screen. Grabbed the logs with adb.... Last entry in log says
"LogPluginManager: Error: Unable to load plugin 'ProxyLODPlugin'.
Aborting."....This is just the sample Third Person T...
Hello, i want to ask if it's possible to integrate Oculus Browser into
the Unreal app?Or can i use some Oculus Browser methods for interaction
from Unreal? In the Unreal Engine, we have the very old chromium browser
version that is not working like e...
Guide here: https
(I'm not allowed to post links yet)Under the section Configure the
Project for Oculus Development, Step 9. says Open Advanced APKPackaging
and click the + ...
Hello,Is there any way to open my game page in Store app (Oculus Quest)
using native API or some method from OculusVR/Online susbystem plugin in
UE4? Or maybe is there any URL (something like
oculus://open-my-game-in-store-app) which can open Store a...
I am using Unreal UE4.I would like to copy my VR-Game to the Oculus App
on my PC.From there, I would like to use the Oculus Link Cable and
launch the game with my Quest 2.How to copy the game to the Oculus App
on my PC?And how to run / launch it?Than...
Hi,I've been experimenting and reading for several weeks trying to
create a simple scene with a shiny object in which I can see the sky
reflected, working on the Oculus Quest. I have not been able to get it
to work, and I also haven't been able to co...
When I call DestroySession to try and disconnect from a multiplayer
session, it does not work. I am calling on the client, to try and
disconnect the client. The DestroySession node returns 'Success', but
the player remains in the match. Anyone know w...
UE4.25.3 Oculus last buildWhile testing the power of quest2 on a clean
project (just loading assets to scene in a new project) i noticed that
in ovr metric tools overlay, the gpu level keep stuck at 3 in the cases
where the fps drops far below 72. I ...
Hello everyone,How does one enable 90fps on Quest2 in UE4?(4.25.3 Oculus
build v1.52)My Quest2 has in it's experimental setting been set to 90fps
already.I don't see any Quest2 specific settings in UE4.So launching on
Quest2 is 72fpsCheers!
Hey guys, we have project on 4.24 and i have recently being upgrading
this to 4.25 and It builds successfully, but crashes immediately, when i
open the App.I have done most of the settings that people have
suggested.- Disabled splash screen- Min Api ...
Compiling everything gives error about a website that no longer
were followed. After compiling was completed I get the error The command
"C:\WINDOWS\System32\chcp.com 65001 > NULT...