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Alpha to coverage - how ?!

motorsep
Rising Star
I have a material set up with Masked blend mode. Somehow it doesn't get MSAA and there is no documentation clearly explaining how to enable alpha to coverage in UE4 for materials that are made for Oculus Quest (Android ES3.1 or Vulkan).

Any ideas ? Thanks
4 REPLIES 4

Anonymous
Not applicable
I would like to know as well. Following here... thanks for any hint!

Gregorshin
Honored Guest
Same problem, spent days trying to find the solution,eventually skip all masked vegetation and replace it with stylized sphere based

kavanavak
Expert Protege

Does the checkbox "Use Alpha to Coverage" not work? (located in the Advanced section of the Mobile section for UE materials)

tested on Unreal 4.27 without the MetaXR plugin - "Use Alpha to Coverage" doesnt work 😞