01-11-2022 04:17 PM - edited 01-12-2022 08:43 AM
Hi, I've downloaded the OVR lipsync demo, and am trying to replicate the lip syncing. If I recreate the blueprint within the demo project, it works fine. However, if I start a new unreal project, follow the same steps I got working in the demo project, then I get no lip sync back. I'm not sure if there is a hidden setting anywhere, or what i'm missing, but I'm starting to pull my hair out over this!
I've also copied the plugins folder to a new projects content folder to load the OVR plugin, and that worked great. So it seems it's only NOT working when I install the plugin to my default unreal 4.27 installation directory. How odd!
I'm not sure if this is a bug, or just something on my end, but I would love to know how to get the plugin working in the default unreal installation so I don't have to copy the plugin to every new project, but for now this will have to do!
02-09-2022 09:25 AM
I think for it to work on the default folder you would need to build the engine with it. When you put in the plugins folder it can be treated as a custom plugin.
I guessing, dont have any idea why would it work on a project but not on the default engine itself
But feel free to send a message. I got both the playback and the live lipsync working on when opening the default OVR LipSync demo
02-09-2022 09:26 AM
And you must have blendshapes that match the phonemes so the OVR plugin send the values and the blendshapes properly animate.
The OVR demo has this mesh automatically set
05-19-2022 10:37 AM
I also have no idea why the plugin doesn't work correctly when installing to my default unreal engine path. It's also surprising there is such little talk about this plugin!
06-22-2022 12:32 PM
I can get it working opening the demo as well, but i'm still having issues getting this plugin to work in a new project. Are you able to start a brand new project, and somehow import the plugin to work in that new project? Because at this point, I have to keep re-opening the demo project, and use that as a base starting point.