04-18-2021 09:35 PM - edited 04-19-2021 06:13 PM
I am creating a VR project using the oculus-4.26.1-release-1.59.0-v27.0 branch of Unreal Engine. I have done the default Android setup as mentioned in Unreal Documentation. I have also added the paths to the SDK, NDK and JAVA in the "Android SDK" section of "Project Settings"
Now, my questions are,
I have searched for answers regarding these questions everywhere and all the posts about these are out of date. Any help will be appreciated!