So, I've been trying to create a MP session using Oculus Subsystem. I think I did everything correct, from setting my ID and Matchmaking Pool in my Dashboard to changing the proper stuff in my DefaultEngine.ini and turning Oculus plugin ON. I followed the steps from the official doc (developer.oculus.com/documentation/unreal/ps-oss-sessions/)
Somehow, when I try to Create Session, my code goes through both On Failure and On Success results (on this order). I get even to Open Level successfully(it opens the lvl), but I don't think it's an 'online' level since in the other PC my Find Sessions fails to search.
[2020.01.27-18.32.27:824][503]LogNet: GameNetDriver IpNetDriver_1 IpNetDriver listening on port 7777
[2020.01.27-18.32.27:832][503]LogWorld: Bringing World /Game/Multiplayer/UEDPIE_0_TestMapOnline.TestMapOnline up for play (max tick rate 0) at 2020.01.27-15.32.27
[2020.01.27-18.32.27:832][503]LogWorld: Bringing up level for play took: 0.007829
[2020.01.27-18.32.27:833][503]LogOnlineVoice: Oculus: Stopping networked voice for user: 0
[2020.01.27-18.32.27:838][503]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2020.01.27-18.32.27:838][503]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2020.01.27-18.32.27:838][503]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2020.01.27-18.32.27:840][503]LogGameState: Match State Changed from WaitingToStart to InProgress
[2020.01.27-18.32.27:840][503]LogLoad: Took 0.144400 seconds to LoadMap(/Game/Multiplayer/TestMapOnline)
My Find Matchmaking Sessions, it returns On Failure always.
What am I missing here? I already did MP sessions using Steam OSS w/ no big problems. I tried to search on "Can't start an online session in state InProgress" but didn't find anything.
Update: Tried Packed Project and it does find the session, but when I try to join it nothing happens. Create Session still goes through Failure and then Success.