09-13-2018 04:39 PM
09-13-2018 06:06 PM
09-13-2018 06:10 PM
09-13-2018 07:10 PM
wirelitesoft.dev said:
And try not to have volumetric fog. that is not good in VR because how much of a performance hit it has on shaders.
there are a few videos on youtube about optimizing for rift. also if your models have overlapping uvs. this will grind a game to a halt because in oculus rift you are not rendering 1 scene. it renders 2, 1 for each eye so optimizing is a huge must.
11-01-2018 06:37 AM