01-08-2019 03:30 PM
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=YOUR_APP_ID
Achievement_0_Id="NEW_ACHIEVEMENT_1_0"
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
[/Script/OnlineSubsystemOculus.OculusNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemOculus.OculusNetConnection"
[/Script/Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=25000
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=YOUR_APP_ID
Achievement_0_Id="NEW_ACHIEVEMENT_1_0"
01-08-2019 11:01 PM
01-09-2019 01:30 AM
01-09-2019 05:25 AM
01-09-2019 12:53 PM
01-09-2019 01:22 PM
01-10-2019 02:42 AM
01-10-2019 03:31 AM
MrComfort said:
@Mohammed_hashim @NinjaGaijin Do you need to upload your build to a release channel (like Alpha) in order to test sessions, or can you simply start the .exe of the packaged project on each of the computers?
01-10-2019 04:43 AM
Mohammed_hashim said:
MrComfort said:
@Mohammed_hashim @NinjaGaijin Do you need to upload your build to a release channel (like Alpha) in order to test sessions, or can you simply start the .exe of the packaged project on each of the computers?
I can't remember well but i believe if you don't upload it to RC channel it won't work.
02-26-2019 12:21 PM