01-08-2019 03:30 PM
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=YOUR_APP_ID
Achievement_0_Id="NEW_ACHIEVEMENT_1_0"
[/Script/Engine.GameEngine]
+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemOculus.OculusNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
[/Script/OnlineSubsystemOculus.OculusNetDriver]
NetConnectionClassName="/Script/OnlineSubsystemOculus.OculusNetConnection"
[/Script/Engine.Player]
ConfiguredInternetSpeed=20000
ConfiguredLanSpeed=25000
[/Script/Engine.GameNetworkManager]
TotalNetBandwidth=32000
MaxDynamicBandwidth=7000
MinDynamicBandwidth=4000
[OnlineSubsystem]
DefaultPlatformService=Oculus
bHasVoiceEnabled=true
[Voice]
bEnabled=true
[OnlineSubsystemOculus]
bEnabled=true
OculusAppId=YOUR_APP_ID
Achievement_0_Id="NEW_ACHIEVEMENT_1_0"
09-24-2020 04:42 AM
09-24-2020 04:26 PM
09-24-2020 06:14 PM
10-04-2020 03:17 PM
Mohammed_hashim said:
@ItsNotMeTrustMe
I don't think it's possible to update Oculus SDK to the latest with 4.21, there were a lot of changes from the engine side and rendering pipeline. right now everything works fine with me in 4.12 including all Oculus services without bugs, probably 1.40 is going to bring its own bugs to the table which I don't want to find out right now : )
10-04-2020 04:38 PM
ItsNotMeTrustMe said:I understand not wanting to update for other reasons, but I figured I'd leave this info here just in case someone else needs it.
10-20-2020 12:20 PM
10-20-2020 12:43 PM
Batlordz said:
So many thanks! I was able to pass the majority of the vrc test. However, I failed at vrc.pc.input.4 (TestAppShouldQuit). Do you know if there is something specific to do for Unreal? My game exits correctly. I don't understand why I failed this test. Thank you !
11-10-2020 08:18 AM
Batlordz said:
So many thanks! I was able to pass the majority of the vrc test. However, I failed at vrc.pc.input.4 (TestAppShouldQuit). Do you know if there is something specific to do for Unreal? My game exits correctly. I don't understand why I failed this test. Thank you !
05-14-2021 05:30 AM
[2021.05.14-12.16.46:220][ 88]LogBlueprintUserMessages: [VRGameInstance_C_2147482596] Created Session Successful!
[2021.05.14-12.16.46:221][ 88]LogGameMode: Display: Match State Changed from InProgress to LeavingMap
[2021.05.14-12.16.46:221][ 88]LogGameState: Match State Changed from InProgress to LeavingMap
[2021.05.14-12.16.46:221][ 88]LogNet: Browse: /Game/VirtualRealityBP/Maps/BattleArena_01a?listen
[2021.05.14-12.16.46:231][ 88]LogHMD: FSplash::DoShow
[2021.05.14-12.16.46:231][ 88]LogLoad: LoadMap: /Game/VirtualRealityBP/Maps/BattleArena_01a?listen
[2021.05.14-11.24.11:314][815]LogWorld: Bringing World /Game/VirtualRealityBP/Maps/BattleArena_01a.BattleArena_01a up for play (max tick rate 0) at 2021.05.14-07.24.11
[2021.05.14-11.24.11:315][815]LogWorld: Bringing up level for play took: 0.007358
[2021.05.14-11.24.11:355][815]LogOnlineIdentity: Display: OSS: FOnlineIdentityGooglePlay::GetPlayerNickname
[2021.05.14-11.24.11:356][815]LogOnlineVoice: Oculus: Stopping networked voice for user: 0
[2021.05.14-11.24.11:356][815]LogGameMode: Display: Match State Changed from EnteringMap to WaitingToStart
[2021.05.14-11.24.11:356][815]LogGameState: Match State Changed from EnteringMap to WaitingToStart
[2021.05.14-11.24.11:356][815]LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
[2021.05.14-11.24.11:362][815]LogGameState: Match State Changed from WaitingToStart to InProgress
[2021.05.14-11.24.11:362][815]LogHMD: FSplash::OnPostLoadMap Hide Auto Splash
[2021.05.14-11.24.11:363][815]LogLoad: Took 0.487080 seconds to LoadMap(/Game/VirtualRealityBP/Maps/BattleArena_01a)
-
Map clearly loads into listen and the match apparently is started
I can always see it and the player count set on the other headset both headsets will see the other
both will see player count set/ player name of other headset
but they try to load the wrong level on join session and do nothing
05-14-2021 05:32 AM - edited 05-14-2021 05:33 AM
I'm using 4.26.2 oculus source fresh as of yesterday no compile issues
But Join Session even with Turtle Rock Studios fix does not work it keeps trying to load the default wrong level.
two headsets on dev one test user all setup tried RC channel and Alpha. I've been at this for 3 weeks straight I've tried everything.
Please help.