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Forward rendering in UE4 - great job guys!

motorsep
Level 8
Saw this: https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/

Amazing job! Is Epic going to integrate it into UE4 by version 4.25 at least?  😉

Jokes aside, would forward rendering boost performance on Gear VR or is it for PC mostly ?

Thanks

P.S. Is this based on 4.11.2 ?
13 REPLIES 13

opamp
Level 3
Is there a trick to get dynamic shadows working?

Alkalor
Level 2
Hi.

I´d download this build but i do´t find the forward option, do you know where is?

Thanks you

vrdaveb
Oculus Staff
See the readmer.UseClusteredForward=1.

Is there a trick to get dynamic shadows working?
Sorry, no. Movable objects can only be shadowed using static shadows, but they will render into the CSM to cast shadows on stationary objects.

artberry
Level 3
I'm using Unreal engine ofr version.

But my project objects isn't affected shadow of directional light.

How do I enable casting shadow on the object

Thank you