ES3.1 is currently not supported for multiview, because of a conflict in the mali driver between the multiview extension and the GL_EXT_shader_io_blocks extension. The only device currently supporting both is the S7 with the Qualcomm chip (Adreno 530 GPU), only when the Nougat beta is installed.
To be honest, right now, due to how many devices in the wild actually support it, I wouldn't plan to ship a game that needs multiview in order to work.
Hi, I have a problem with UE4.14.3. For an app running on a S7 for Gear VR. My two screens generated by the stereo are not align in screen. Like the right stereo screen is half out of the phone physical screen. I want to cook the app for ES2, and I have disabled Mobile MultiView (I mean the checkbox is unchecked). But apparently this feature is enabled by itself. In my log, line 194, 195 and 241. Link to the log : https://drive.google.com/open?id=0B8o6ZlPULNxQendDNmt5Ml9PSmM
If anyone have a solution ? Or I will need to downgrade the project to make it run on 4.13 !
I am wondering if we will get a better working multiview in 4.16 (hopefully along with improved monoscopic rendering) and if not in 4.16, then when, approximately ?