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[Gear VR] Vulkan API support soon ?

motorsep
Rising Star
Just wondering if Oculus already working toward Vulkan API implementation in Mobile SDK (that's what UE4 Vulkan dev told me) for UE4. I know it's kinda early since Android N isn't out yet, but nevertheless it's good to know we'll have (or have not) power of Vulkan with us in Gear VR soon (or not) 🙂

Thanks
35 REPLIES 35

motorsep
Rising Star



motorsep said:

@vrdaveb

Someone from UE4 community said they use Vulkan for VR on Google Daydream with Pixel phone. If API isn't ready for mobile VR, how is it even possible?


Where did you see someone getting Vulkan working for daydream btw? I had thought it was also not supported there yet.


Was talking to one dev on Discord chat. He said he uses Vulkan for his Daydream apps (he didn't specify whether it's UE4, Unity or custom engine).

motorsep
Rising Star
Wondering if there are any news about Vulkan API updates for Gear VR (I am guessing it's no use for S6 until it's updated with Android 7.x).

motorsep
Rising Star
Just saw this: 

https://www.youtube.com/watch?v=jbCQI3DZ9w8

Not really sure what to make of it 🙂

TheSpacebarRide
Explorer
Hi ! Any news about Gear VR Vulkan Support ?

motorsep
Rising Star


Hi ! Any news about Gear VR Vulkan Support ?


Do you really think it's going to happen 2 weeks after Oculus already said they are still working on it? (especially that GDC is around the corner)

TheSpacebarRide
Explorer
Take it easy ! I'm just asking !  I don't know how many people working on it so I can't really evaluate the time to adapt the Gear to the new API. And I'm not asking if they have finished but just some news ! Maybe the state, maybe an estimation date on when Vulkan will be supported as an alpha state and released to the "public" !

luckyroy
Explorer
https://youtu.be/jbCQI3DZ9w8?t=1980

So in this video the speaker Cass Everett gives a hint at a shortcut by using vr support on android to take a regular vulkan app running on a single screen and use the buffer que hooking mechanism that android compositor uses to get the frames and display them, this is only useful in the case for having a single layer displayed. 

luckyroy
Explorer
https://youtu.be/jbCQI3DZ9w8?t=2050

The speaker Cass Everett says that you can hook the android api using buffer ques to a vulkan app running a single screen that will render in VR a single layer scene.

motorsep
Rising Star
Yeah, but, no (official) word about it from Oculus. On top of that Epic would still have to implement it into UE4 (or Unity into Unity)

dreatern
Protege
Just bumping this to know about official news.  
Any estimation of when we will have official vulkan support?