I'm developing a speech recognition funcionality for my project but i've noticed that unreal engine is not detecting any microphone in the oculus go thus not being able to capture microphone data. I've tried with both the new and the old audio engines, by using blueprints nodes or writing a capture module in c++, permissions are fine. Everything works in the editor but not on the headset. This is the blueprint flow i'm using for recording:
Is there any shenanigan needed to enable microphone functionality for my app ? something I overlooked that isn't allowing the microphone to be detected?