05-19-2022 11:58 AM
I'm having issues getting OVR lip sync running in UE 5, it works in 4.27 great.
I've seen a user mention he got OVR working in UE5 by editing OVRLipSync.Build.cs and adding "AndroidPermission" to PublicDependencyModuleNames.AddRange.
I've done this with a successful compile in visual studio, the plugin even loads in UE5, however when I attempt generating a lip sync file from an audio source, unreal instantly crashes.
05-27-2022 12:58 AM
Is your problem solved? I have a temporary solution, you just need to find the picture with the red line and add SoundWave->LoadingBehavior = ESoundWaveLoadingBehavior::ForceInline;
Hope this works for you
3 weeks ago - last edited 3 weeks ago
Hi, did you solve the issue? I am having a very similar problem. In my case it doesn't crash, but creates an empty not working object.. 😞