Need help, How to get the location of guardian center point using UE4 Oculus Plugin?
I'm developing a multiplayer room-scale fps game. I want to make a center point sync with the center of guardian range(quest2), to spawn players by relative location in one room.
by the way, is there any way to sync the guardian data with other quest2 device? where the guardian data located in, such as /sdcard/xxxxxx directory?