02-24-2019 06:16 PM
02-25-2019 08:12 AM
03-06-2019 02:14 PM
Depth Fade Material + Mobile HDR Disabled does not
work with OpenGL 3.1 on Oculus Go, BUG #UE-67885 (Encountered with 4.20, 4.21, FIXED in 4.22)
Monoscopic Far Field & MultiView chosen at the
same time = crash , BUG #UE-66827 (Seen in 4.20, 4.21, FIXED in 4.22, Monoscopic
Far Field removed for 4.22)
Mobile Occlusion (ES3.1) is buggy with multiview
enabled on Mobile VR platforms, BUG #UE-62347 (seen in 4.20, FIXED in 4.21)
03-06-2019 03:03 PM
03-13-2019 07:56 AM
03-13-2019 10:25 AM
03-13-2019 10:40 AM
prokshit said:
I figured it out, it uses ES3.1 but the exported App's Obb and apk files carry over the naming as ES2.
03-17-2019 03:27 PM
That's a lot of fixes, I spent days to find out the reason for my crashes is one of above bugs you mentioned, I wonder if you tested GPU particle on 4.22 since it had a bug on mobile which causes huge performance drop even with simple 1 GPU particle on 4.21.
beaulima9933 said:
Depth Fade Material + Mobile HDR Disabled does not
work with OpenGL 3.1 on Oculus Go, BUG #UE-67885 (Encountered with 4.20, 4.21, FIXED in 4.22)Monoscopic Far Field & MultiView chosen at the
same time = crash , BUG #UE-66827 (Seen in 4.20, 4.21, FIXED in 4.22, Monoscopic
Far Field removed for 4.22)Mobile Occlusion (ES3.1) is buggy with multiview
enabled on Mobile VR platforms, BUG #UE-62347 (seen in 4.20, FIXED in 4.21)
03-27-2019 11:40 PM
Monoscopic Far Field & MultiView chosen at the same time = crash , BUG #UE-66827 (Seen in 4.20, 4.21, FIXED in 4.22, Monoscopic Far Field removed for 4.22)
So they "fixed" Monoscopic Far Field by removing it from the engine... interesting