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Oculus app can't tell the difference between our game and the editor

We are unable to launch our game while we have the editor running - the Oculus app thinks they are the same thing.  Is there any way around that?  It is a pain because the editor takes so long to load up.

Level 10
What happens when you try to launch? Post some logs so we can see where it's failing

It isn't "failing" - the editor just thinks it IS my game, and so if the editor is running, the Oculus app won't let me start the game because it thinks it is already running.

I think I found a workaround by changing the rift App ID in my DefaultEngine.ini to be different from the store version...