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Optimization through Device Profile

VRMighty
Level 2

We successfully launched the game on Quest 2, but it has a lot of issues with optimization and graphics. We trying to make an optimization through Device Profile for Android in UE4 (because we want to maintain both PC and Quest versions in one project), but couldn't find enough info on how to do it. Maybe you can help with best practices and Device Profile parameters for this?

3 REPLIES 3

Thank you

If you can use Google Translate Chinese, you can come to our technical exchange group and look forward to seeing your work