10-16-2020 09:11 AM
03-07-2021 06:56 PM
thanks. for whatever reason disabling low latency updates was the solution on my end as well.
08-11-2021 05:29 AM
12-22-2023 06:34 AM
Old thread but anyways in case someone runs into similar issues, turning off Variable Rate Shading (r.vrs.Enable 0) fixed this issue for me. Note that our issue was that the render thread crashed when UGameplayStatics::OpenLevel was called in build, crashing was not happening in PIE.