cancel
Showing results for 
Search instead for 
Did you mean: 

[QUEST 2] UE4 crashes when open level

FSkyline
Honored Guest
Hi people!  Today I finally got a Quest 2 device and we are experiencing some serious issues with when porting a project to this new hardware. 

We work with Unreal Engine 4 (v4.25.3) and with the Quest 1 everything was working great, but at the time to run the build in Quest 2 we found that using Open Level crashes the execution (using the console command  crashes too)

Is there any way to solve this problem?

Thanks in advance!
22 REPLIES 22

thanks.  for whatever reason disabling low latency updates was the solution on my end as well.

ferime
Explorer

Hello
@fun_eris The link you posted doesnt work, do you mind updating it?
I tried the changes that @i3oi3o posted and turning the multi view off and it didnt work,
I would appriceate any more info! Thanks

nikoptp
Honored Guest

Old thread but anyways in case someone runs into similar issues, turning off Variable Rate Shading (r.vrs.Enable 0) fixed this issue for me. Note that our issue was that the render thread crashed when UGameplayStatics::OpenLevel was called in build, crashing was not happening in PIE.