11-07-2021 12:30 AM - edited 11-07-2021 12:32 AM
really need this fixed or a solution so that peer to peer is capable on the device currently unreal nor oculus has helped with this massive oversight
Unity has OVRManagaer RuninBackground
How can we Keep unreal engine running in Background so that games that are peer to peer when a host removes headset and HMD goes to sleep they don't freeze all clients and prevent gameplay and server game thread.
We really need a way to keep unreal apps running in background when Host headset enters background.