We have a VR Experience that currently runs on PC only but we would like to render out a 360 Stereo Stereoscopic video to play it back on Mobile devices. We have used the Kite and Lighting Solution for a previous project, but it took over a week to render out 3 minutes of footage, and the results displayed a number of issues we were not 100% happy with.
I recently found the post about the Oculus 360 Capture SDK and was wondering if we could use this instead of the Unreal built in panoramic export tool.