04-10-2018 06:24 PM
04-10-2018 06:26 PM
The documentation says
"When Unreal PC applications are launched, if the OculusRift plugin is enabled and the Oculus VR Runtime Service is installed, then the application will automatically override the default Windows graphics and audio devices and target the Rift."
Based on what I read there I don't understand what else I need to do?
04-11-2018 11:34 PM
05-19-2018 03:11 PM
07-03-2018 03:13 PM
@imperativity
imperativity said:
@SplicedDNA
This issue has been resolved and should be fixed with the 1.26 release.
11-02-2018 02:28 AM