12-22-2019 11:50 AM
Means that we need to remove any trace of SteamVR from our projects for it to be allowed on the Oculus Store?
I've tried removing the SteamVR plugin by unticking it, but I'm getting error messages when the new project starts up:
And compiler errors when checking out the VR Preview.
So have I got things wrong and there's no need for me to remove all traces of SteamVR from my project? And if I'm right and I DO need to get rid of this stuff, how do I go about doing it?
Many thanks in advance for any help! 😄
01-27-2020 04:13 AM