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World Aligned Texture based material flickering only on Quest 1

mkghoster
Level 2

Hi Everyone,

 

I have a very weird issue on Quest 1 with a World Aligned Texture based material.

When I view the mesh on Quest 1 the world aligned texture on it rapidly moves back and forth and sometimes loses stereoscopic rendering. Ticking full precision doesn't help. This doesn't happen on Quest 2.

 

Video: https://youtu.be/PLJ-m8--vNo

 

Any idea what could cause this?

 

This is the material:

wat_mat.jpg

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