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Oculus Quest adb devices empty.

Hello, i can build UE4 project for my phone, create APK but i cannot see my Oculus Quest in the console (cmd "adb devices").. I saw it one week ago and on developer mode, installed Oculus ADB GO drivers. But for now i cannot see my Quest device, mb a...

FeroxD by Protege
  • 3018 Views
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Dynamic Shadow?

Who knows how to get a Dynamic Shadow working when deploying to the Quest [no Link Cable use]?a simple plane [floor] + cube [rotating].One Direct Light --> Dynamic Shadows are set to TrueIt works when using Oculus Quest and the Link Cable [using the ...

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Anonymous by Not applicable
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  • 1 replies
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Vulkan and HDR on Quest actually possible?

So far the recommendation is to turn off Mobile HDR but I keep reading this articles online referencing that Vulkan would allow for Mobile HDR on the Quest, for example, quoting from https://venturebeat.com/2019/08/10/unreal-engine-now-supports-vulka...

[UE4][BP]I can't use Oculus Touch nodes

I using UE4 ver4.24.2Already Enable Plugin:Oculus VR (including Oculus Input plugin) but I can't find Oculus touch's BluePrint node ( example:"MotionController(R)Thumbstick")no exist,why???I trying 2 days of all.but,I can't.Please somebody help me..

One Simple Level?

Has anyone created one simple scene that was created with Unreal 4.24.2 and successfully deployed to the Quest?A Scene or Template we could use as a starting point also for testing?a project file with project settings specifically for the Quest?somet...

Anonymous by Not applicable
  • 281 Views
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UE4 Characters do not show up in Quest

Are there any limitations regarding character setups from Unreal Engine? Characters that I've used for other projects don't show up in Quest. Are there any guidelines out there? I have not found anything specific for character setups in UE4 for Oculu...

Resolved! Oculus Quest Unreal engine development problems

First off, we are using UE 4.23 and we did bang our heads trying to set it up to at least work on the quest. Now a few questions and problems here : 1. Why we can't have dynamic low res CSM shadows? - Turning mobile HDR on was tried and it looked hor...

132mikle by Honored Guest
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Shader

I'm not able to get shaders and emissive in my game, after exporting them to quest. which are working fine on other headsets. any help??

H1mansuG by Honored Guest
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Color Grading on Quest?

Hi everyone,The question is in the title, there was a video about porting Rift games to Quest, the discussion was about a way of using LUT textures in the material for color grading, does anyone know the way it can be done using UE4 material editor? ...

Stage trackingspace?

Hello all!I'm having some issues with setting the tracking space of the Oculus Quest. How do I achieve that? I've read in the documentation that I have to use vrapi_SetTrackingSpace( ovr, VRAPI_TRACKING_SPACE_STAGE ); but I haven't got a single clue ...

meissens by Honored Guest
  • 350 Views
  • 0 replies
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Build 4.24 from source fails

I've tried several times and always end up with these errors:Error C2039 'virtual_camera_info_array': is not a member of 'MLGraphicsFrameInfo' UE4 c:\unreal\4.24\engine\plugins\lumin\magicleap\source\magicleap\private\MagicLeapCustomPresent.h 74Error...

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Dizzzie by Explorer
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  • 1 replies
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ES2 will be removed from UE4 4.25 :(

The only way for me to get 60 fps on mobile VR using UE4 is to use ES2 since ES3.1 and Vulcan is very slow on UE4. and removing ES2 from UE4 4.25 is a big disadvantage for me, what a shame, I wonder if you guys use ES2, Vulcan or ES3.1 for your curre...

VR Focus State is not working!

Hi,I am stuck at this and not able to pass the review test. I have used VR foucs state node so that application is paused when HMD is removed or Dash is up.Application is passing the test in Oculus Debug Tool but failing in review tests.I am developi...

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Anonymous by Not applicable
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  • 3 replies
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Virtual Reality Checklist - VRC.PC.Security.2

Am I right in thinking that this:The app must not contain extraneous files such as marketing assets, copies of the Oculus SDK, or libraries for other VR APIs and distribution platforms.Means that we need to remove any trace of SteamVR from our projec...

Anonymous by Not applicable
  • 231 Views
  • 1 replies
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How to implement oculus touch inputs in 4.24

Hey there  before ue4 4.24 we could use oculus touch inputs with the motion controller nodes, but those are no longer available in 4.24 because they are deprecated  on the oculus SDK Page there is still the old way to implement them, does anyone kn...

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