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[Gear VR] Release for distribution build fails

I haven't built for distribution since 4.13 (and back then it worked just fine)Finally today I wanted to build my first alpha build for Oculus Home and ... it failed. Some Oculus lib is missing apparently (I've never seen this issue before). Here is ...

motorsep by Rising Star
  • 714 Views
  • 12 replies
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[Gear VR] Using multiple stereo layers

Hello,I am having problems with using stereo layers in Gear VR. I know that we're limited up to 3 stereo layers to use. From the picture below you can see red and green rectangles.I have 1 actor on the bottom (red one), which contains widget componen...

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Ue4 game loads, oculus home opens after

Hi all, I'e followed all the tutorials and made sure i have my osig file in the correct place etc, ive even sideloaded and got the gearvr service into dev mode. No matter what i do, when i load my game then plug into gearvr oculus home opens up.. ple...

tmcraig08 by Honored Guest
  • 182 Views
  • 1 replies
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Stutter on skeleton mesh on more powerful machine

Hello,I am trying to get rid of some bad stutter on my character that happens on just one of my two dev PC's and strangely just the more powerful one.When I am moving the character I get some quite strong stutter that is not present when I play the s...

Fredrum by Expert Protege
  • 163 Views
  • 1 replies
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Resolved! How to apply entitlement check?

I'm using 4.11 Unreal engine.I copied oculus plugin to the Plugins folder.And I edited DefaultEngine.iniI attached PrivateDependencyModuleNames.Add("OnlineSubsystem"); to the projectName.build.cs fileMyProjectName.build.csMyActor.hMyActor.cppLevelBlu...

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artberry by Explorer
  • 1499 Views
  • 7 replies
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[GearVR] Multi-View

I got really confused about documentation.In here: https://developer3.oculus.com/documentation/game-engines/latest/concepts/unreal-multi-view/It says that Multi-View for Mobile only works with OpenGL ES 2.0, and that the 3.1 must be NOT selected.On U...

pekayatt by Expert Protege
  • 242 Views
  • 1 replies
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[Gear VR] Glow/bloom without HDR

I am still digging around and I can't believe glow/bloom requires HDR on Gear VR when it was done with DX8 back in the days:http://www.gamasutra.com/view/feature/2107/realtime_glow.phpWhy isn't it possible to do glow/bloom the same way as in that art...

motorsep by Rising Star
  • 1624 Views
  • 2 replies
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[Gear VR] Missing BP nodes ?

I just saw this post https://forums.unrealengine.com/showthread.php?135024-Unable-to-Access-Gear-VR-in-Blueprint-Nodes referring to these nodes: https://developer3.oculus.com/documentation/game-engines/latest/concepts/unreal-blueprints/I have not see...

motorsep by Rising Star
  • 716 Views
  • 15 replies
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[Gear VR] Monoscopic renderer issues

While testing monoscopic renderer through my blank project (my main project still crashes), I saw performance loss and unstable fps, along with issues rendering particles:https://www.youtube.com/watch?v=NGYu3_TqoUENote that it's exact same particle e...

motorsep by Rising Star
  • 724 Views
  • 8 replies
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UE4 and Oculus Forward renderer - what happened?

I remember this https://developer.oculus.com/blog/introducing-the-oculus-unreal-renderer/ and I recall at some point Epic came up with their own forward renderer for UE4, which apparently isn't as lean as Oculus version (I am going by what other devs...

motorsep by Rising Star
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Input from Oculus remote while not in VR mode

Hi everyone!We are developing a VR application which is meant to start with a disclaimer. The disclaimer is visualized on the regular display/monitor and needs to be acknowledged before the HMD is worn and the VR mode activated. We would like to give...

DK2 is no longer supported . Games & apps.

Our charity was just donated a DK2 & I'm learning that its not going to be supportedHello, My name is David. I created an awesome charity where I bring my Xbox Kinect into senior centers. The health benefits are many. A donor realized the potential w...

MBLi by Honored Guest
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  • 4 replies
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Grab an object and attach it to a socket

Hi, I want to grab a weapon and attach it to a socket in the hand mesh. I can attach it fine, but it ignores the socket (the weapon does not change its rotation or traslation)I have tested the socket and it is fine. Is there something else to do befo...

Anonymous by Not applicable
  • 465 Views
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Have you used NVIDIA VRWorks?

NVIDIA VRWorks is supported by Unreal.(Https://developer.nvidia.com/nvidia-vrworks-and-ue4)1. Introduction to VRWorks If you go to the homepage, you can easily use Unity Unreal Engine.VRWorks is a sdk that can be used only with NVIDIA graphics card. ...

Anonymous by Not applicable
  • 950 Views
  • 0 replies
  • 0 kudos
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