Unreal VR Development
Share Unreal VR development feedback, issues, and challenges here!
cancel
Showing results for 
Search instead for 
Did you mean: 

Forum Posts

[Rift] A suggestion about Adaptive PD

Hello, first of all, its nice to see my biggest concern (interlock between ASW and APD) is being resolved.I'm preparing to submit mi app to Store, so doing a lot of perfomance testing and noticed APD can cause frame drops as well - likely caused by t...

ENiKS by Adventurer
  • 456 Views
  • 3 replies
  • 0 kudos

[Gear VR] Odd performance issues with 4.14.3

I finally wrapped up my work on game code and decided to test performance with some extra art added to the game. Unfortunately I encountered horrible performance issues I don't recall having in 4.13.x and I am not sure what's causing these performanc...

motorsep by Rising Star
  • 195 Views
  • 1 replies
  • 0 kudos

[Gear VR] Voice input/recognition support ?

Since there is a new voice search functionality in Oculus Home, I wonder if there are any plans for adding voice input/recognition functionality to SDK so that instead of clicking on UI in-game, users could simply issue voice command and simple sente...

motorsep by Rising Star
  • 249 Views
  • 0 replies
  • 0 kudos

Gear VR BP Nodes Inaccessible - UE4 4.14

Hello Devs, After updating to 4.14 from 4.13, I ran into an issue accessing Gear VR blueprint nodes.I am currently using 4.14Release but the issue also appears to be in vanilla 4.14. I had a look through the source files and it seems like the code de...

[Gear VR] Push notification - possible ?

I started this thread here https://forums.oculus.com/developer/discussion/47003/update-push-notifications-in-standard-to-android-format-when-and-how but I am wondering if each engine has its own implementation via SDK for this (if SDK has anything li...

motorsep by Rising Star
  • 1276 Views
  • 11 replies
  • 0 kudos

[Gear VR] Throttling settings in Unreal Engine 4?

I'm having thermal issues and I did some digging and found out that apparently Oculus Mobile SDK allows one to underclock CPU and GPU in order to save power consumption and thus decrease overheat. Are these options available from Unreal Engine at all...

Norman3D by Expert Protege
  • 380 Views
  • 1 replies
  • 1 kudos

Resolved! downloaded oculus software

I bit concerned about downloaded oculus software where it goes is goes to phone hardware or into oculus account library If i deleted software on phone because memory getting full. Can reopening to software from oculus account library or not after del...

Anonymous by Not applicable
  • 465 Views
  • 2 replies
  • 0 kudos

[Gear VR] Apps with 59fps get rejected - why?!

So, I thought this was all behind me and sorted out, but apparently not. Here is the original post on UE4's AnswerHub: https://answers.unrealengine.com/questions/389782/gear-vr-unable-to-reach-60-fps-on-empty-scene.htmlThe issue is that phone screen ...

motorsep by Rising Star
  • 1748 Views
  • 14 replies
  • 0 kudos

Unreal Engine 4 Integration 1.9.0 Released

Unreal Engine 4 IntegrationThese release notes describe changes to Oculus’s Unreal Engine 4.12 and 4.13 available from the Oculus GitHub repository. Oculus distributes integrations of the Unreal Engine which include the latest Oculus SDKs to provide ...

Labels