Unreal VR Development
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Unreal multiplayer is using port 0?

I'm trying to set up multiplayer in an Oculus Unreal project, just using LAN for now. It finds the session and the JoinSession node succeeds, but it doesn't proceed to the level. The logs say it uses port 0, which seems wrong. Even though I have Defa...

Quest2 Hand Tracking

I am a UE4 developer , how to package gesture recognition to PC. In editor, start VR preview, gesture recognition is normal, but after packing, gesture recognition cannot be displayed .please help me, thanks!

MyFirstSetup For macOS(M1chipset)

macOS BigSur version11.2.3Mac mini (M1, 2020)Chip Apple M1 8GB Memory Installed!!Oculus for macOS(iOSもあるよ) Version 108.0Oculus Developer HubUE Version: 4.26.2-15973114+++UE4+Release-4.26 I don't know what to do.I want to implement 3DCG.

Phiilo by Level 2
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Unreal Cloud Save

I'm trying to figure out how to do cloud saves to satisfy https://developer.oculus.com/distribute/vrc-quest-functional-4/.I'm using Unreal 4.24. I was hoping that just enabling cloud saves in the app portal would magically know that Unreal saves all ...

GPU ms increases during Actor Activation

Hey,I already implemented an objectpool to avoid spawning a lot (well .. 20) actors in one frame during gameplay.So what I do is when I need actors, I move them and activate them (setActorHidden to false) and activate their components.This somehow ca...

VR App only playing sound if Dashboard is open

I'm trying to publish a small VR experience I put together over the years. After I packaged it (ue4 (2.24.3) the sound only works when the Oculus Dashboard is open. No Sound when in the game. I don't have any "in focus" Notes attached to my soundnote...

Anonymous by Not applicable
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Resolved! Roomscale reset HMD

Hi, I am trying to make a roomscale app for the Oculus Quest. I am using blueprints. I have a camera attached to a VROrigin (scene component). When I hold the Oculus button on the Oculus Quest the app re-centers based on the direction of the HMD. Thi...

Get Oculus Identity returns No Logged In user

I try to get my ID with GetOculusIdentity node but it fails and prints out LogOnlineIdentity: Warning: Oculus: Failed Oculus login. Not currently logged into Oculus. Make sure Oculus is running and you are entitled to the app.Also tried Get Oculus ID...

Unique Device ID on Oculus Go & Unreal

Hello,I'm trying to get a unique ID offline of the Oculus Go on Unreal Engine that can be persistant between resets or at least between oculus updates. I was using at first the Persistent Unique Device ID from the Mobile Utils Plugin Project (https:/...

Quest For Business Save not working

When I build out our project using Unreal 4.25.3 oculus integration using standard save features, it works on the consumer headsets but does not save on the Enterprise edition headsets, also known as the business edition headsets. Why are these diffe...

Ham1ton by Level 4
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Please create more Oculus SDK Blueprints

Please work with Unreal and implement more Oculus SDK features as Blueprints for Unreal.Things like VoIP, Oculus Avatar integration, inviting friends to sessions/joining friend sessions, and other SDK/OSS features.This would really kickstart a lot of...

VRC.PC.Audio.1 - Unreal Engine problem

Hi, I am trying to create a build for Rift and submit it to the Oculus Store but during the validation process the VRC.PC.Audio test failed - it looks like my game does not target the correct audio device.I tried all of the settings and solutions I f...

palii90 by Level 4
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I can't get the entitlement check to work!

Hi All,using Unreal 4.14 and blueprints I cannot seem to be able to get the entitlement check to work.It just crashes(fails) every time. I think I have done what is needed but maybe you can tell something that I am missing?- The Oculus subsystem plug...

Fredrum by Level 5
  • 8 replies
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