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v35 causes one eye not to render

JoeWilcoxWisE
Honored Guest

In our UE4 game (running on a custom 4.24 Oculus version of the engine), upgrading to v35 of the system software causes one of the eyes to not render.  Nothing changed before going to v35.  Has anyone else seen this?

 

com.WisEDRL.TER-20211206-113501.jpg

 

1 ACCEPTED SOLUTION

Accepted Solutions

pro_zac
Heroic Explorer

Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled? 

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7 REPLIES 7

pro_zac
Heroic Explorer

I suggest taking a look at in RenderDoc

 

More details on using RenderDoc here.

JoeWilcoxWisE
Honored Guest

Nothing jumps out at me.  Both views look like they are being queued.  But when I select anything under CopyTexture I see nothing but a black screen.  In game oddly enough the stereo layers of the UI render correctly.

JoeWilcoxWisE
Honored Guest

FWIW: Disabling the vulkan renderer fixes the issue but of course there is a small frame hit doing so.

pro_zac
Heroic Explorer

Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled? 

Alexotronic
Explorer

Enabling Mobile Multi-View in project settings will fix this.

JoeWilcoxWisE
Honored Guest

that did indeed fix it.

Anonymous
Not applicable

We had a similar issue on Unity(the first rendered view was frozen) and this worked for our team as well, thank you.