12-06-2021 08:39 AM
In our UE4 game (running on a custom 4.24 Oculus version of the engine), upgrading to v35 of the system software causes one of the eyes to not render. Nothing changed before going to v35. Has anyone else seen this?
Solved! Go to Solution.
12-06-2021 03:40 PM
Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled?
12-06-2021 09:59 AM - edited 12-06-2021 10:01 AM
12-06-2021 02:14 PM
Nothing jumps out at me. Both views look like they are being queued. But when I select anything under CopyTexture I see nothing but a black screen. In game oddly enough the stereo layers of the UI render correctly.
12-06-2021 02:24 PM
FWIW: Disabling the vulkan renderer fixes the issue but of course there is a small frame hit doing so.
12-06-2021 03:40 PM
Yeah, it should work with Vulkan enabled. In Rendering > VR, do you have Instanced Stereo disabled and Mobile Multi-view enabled?
12-08-2021 09:37 AM
Enabling Mobile Multi-View in project settings will fix this.
12-08-2021 10:36 AM
that did indeed fix it.
12-09-2021 08:18 PM
We had a similar issue on Unity(the first rendered view was frozen) and this worked for our team as well, thank you.