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vr.oculus.PixelDensity.adaptive not recognized.

Hejden
Explorer
After upgrading to UE4 4.20 the console command "vr.oculus.PixelDensity.adaptive" is no longer recognized. All I could find out was that I should look in the UE4-Oculus.txt file located in the root folder of my UE4 installation. However, there is no such file in the UE4 folder.

So how do I enable the adaptive pixel density feature?
1 REPLY 1

Hejden
Explorer
After asking in another group, it turns out that the text file is located in the UE4 root folder in the Git repository, and not the installation folder. The text file mentions a new command called r.DynamicRes.OperationMode, and it basically triggers Epic's new dynamic resolution system, which, well, isn't exactly easily implemented. The only thing I've managed to get it to do so far is to change the zoom level and camera positions of each of the eye displays while simultaneously disabling the head tracking (essentially simulating the effect of blunt force trauma to the head).