08-03-2019 02:39 AM
08-03-2019 09:03 AM
rh_galaxy said:
Coming to Oculus Home soon. Hope some of you will like it.
https://youtu.be/RdoMIts8s-Y
The trailer video also exist on the game website in full 60 FPS.
http://www.galaxy-forces-vr.com/
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-03-2019 10:04 AM
rh_galaxy said:
Coming to Oculus Home soon. Hope some of you will like it.
https://youtu.be/RdoMIts8s-Y
The trailer video also exist on the game website in full 60 FPS.
http://www.galaxy-forces-vr.com/
08-04-2019 09:51 AM
08-27-2019 04:28 AM
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-27-2019 08:02 AM
08-31-2019 01:08 AM
08-31-2019 01:37 AM
rh_galaxy said:
It might be on later levels that are larger that 200% super sampling will be too much... The largest level is mission29 - let me hear from you when you have it unlocked and tested...
Anyway, want to tell you that the release date for Oculus Rift will be 5th of September. But it's available on Steam as of right now.
Oculus Rift CV1, Valve Index & PSVR2, Asus Strix OC RTX™ 3090, i9-10900K (5.3Ghz), 32GB 3200MHz, 16TB SSD
"Ask not what VR can do for you, but what you can do for VR"
08-31-2019 04:49 AM
08-31-2019 05:18 AM
bigmike20vt said:
Hi
I am interested in this one. Does the steam version only run on steamVR or does it have native rift support too? . Out of curiosity am wondering if you have any insight on why some developers choose to go steamVR only rather than native on steam for the rift, when there is native support on the oculus store version, where as others are happy to support both properly?.
Surely the work for native oculus support is already done,?
Thanks and good luck with launch.