My main focus will be creating a compelling auditory experience by experimenting with 3D spatialized audio. I am planning on setting Telegear as a dungeon crawler with interesting spaces and monsters emitting spatialized audio. I wish to guide the player through the level by chasing a checkpoint sound.
Nice pitch, it's great to see a project focusing on audio in 3d space. Your project reminds me of the time I created an audio (only) game and posted it to http://www.audiogames.net/, a community website for audio games, surely your idea uses visuals but maybe you can get some useful insights or ideas from there! Best of luck!
Shoots a teleporter marker. These cubes will travel forwards until you let go. Aim at the cube to teleport to that location. Aim away to cancel teleportation. If the marker touches level geometry it will disappear. http://i.imgur.com/DaAWQN9.gifv