Remote Logging for development
I'm targeting quest 2 development with godot. I'm looking for a way to get logs remotely from multiple headsets. Especially for bug collection later on in production? Do folks just integrate BugSnag/etc?
I'm targeting quest 2 development with godot. I'm looking for a way to get logs remotely from multiple headsets. Especially for bug collection later on in production? Do folks just integrate BugSnag/etc?
I am trying to make the activity non-resizable and to start with a specific width and height and not able find any documentation around it have tried below but not working resizeableActivity=false
I want to unlock my quest 2 without doing the factory reset. Can someone tell me if there is an option to switch on the wifi with the oculus link without losing data? I can't follow the reset pattern procedure with the wifi off. Any help would be app...
I want to make app with two Activities, first - VR mode with Unity, second - with native android ui written in java/kotlin. So I faced the problem that I can't combine these in one app by changing com.samsung.android.vr.application.mode or any other ...
I wanted to use hand tracking in VR using oculus quest 2.When I connect the VR headset using XR rig camera, it worked fine. But it is not working when I use OVRCameraRig.When I hit the play button, nothing is playing in my oculus headset, but there a...