General Development
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Personalized rooms for Horizon Workrooms

Hello all, Is it possible to create personalized rooms for this application? The app already provides some room designs, but we will like to design a specific one (e.g., table, walls, objects). Can we create a room using Unity/SDK/or similar software...

Multiple Quest2 for education on same account

Is it possible to have 20-25 pieces of quest2 connected to the same account for teaching VR-development. The classroom setup is 25-30 gaming desktops preinstalled with Unity and oculus software. I want a solution, in which the students enter the clas...

Hand Tracking Bone Position

I need to be able to access the hand tracking bone ID data and save it for offline analysis. I have seen that it can be retrieved from the hand information as an OVRSkeleton list but I would like to extract that information to use later on. So, I nee...

External camera on the Quest 2

Hey there, I want to put an external camera on the quest 2 so I can get live view in unity for AR. You may be wondering why I would want this. I am working on making a psychosis experience. For this I need the real world with different kinds of effec...

Unity 2018.04.16f and Oculus SDK versions

Hi I'm currently trying to port a VR project built in Unity 2018.04.16f for HTC Vive for Oculus Quest 2. I'm currently running into issues regarding Oculus SDK version being incompatible with my Unity version and replicating the VR interactions in HT...

Unity with native android UI

I want to make app with two Activities, first - VR mode with Unity, second - with native android ui written in java/kotlin. So I faced the problem that I can't combine these in one app by changing com.samsung.android.vr.application.mode or any other ...

ovr camera rig not working

I wanted to use hand tracking in VR using oculus quest 2.When I connect the VR headset using XR rig camera, it worked fine. But it is not working when I use OVRCameraRig.When I hit the play button, nothing is playing in my oculus headset, but there a...

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