Need to port unpublished Oculus Rift C++ OculusSDK, Platform SDK, and
Avatar SDK (w. OpenGL) application that is working Ok to OpenXR due to
deprecation of native SDK, where might I find guidance / documentation /
examples on how to do this?
I used Oculus Integration-V.1.31.0, which is fully compatible with
OpenXR, and set RunTime for SteamVR.However, the OVRCameraRig cannot
receive tracking, the camera is fixed, and the arm does not move.
SteamVR has been updated to the latest version. ...