Quest Development
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Quest features

Would love to see the ability to use a phone in the home setting. Since the quest already connects to your phone, seems like it would be a possibility?

Resolved! 48-62 FPS acceptable?

I've been developing a VR space shooter game for the better part of a year now, and I've finally taken a good look at the OVR metrics tool for measuring performance.Unfortunately, I've found that even when material batching everything in the game, I ...

Make reposts for people

I can log in to Facebook from my PC and download a screenshot photo from my glasses, but why do I have to do this every time? guys, add the pliz button in the repost somewhere else. how terribly inconvenient

OSC/WebSocket/MQTT to Quest

Hi there, I'm trying for a few days to have something working on UE4.27 and I'm hitting a wall. I've made a blueprint where i'm able to receive OSC input data from a remote laptop to a UE4.27 app that then triggers an event (for now print something o...

valfg by Level 3
  • 1 replies
  • 0 kudos

Horizon worlds suggestions

Clock widget below building mode make it optional! Add a warping tool for building in horizon. General suggestions, when on oculus and on any game have a Battery is critically low alert pop up on corner or edge of screen when oculus gets close to low...

Calibrating position in real space

We're developing apps that work in large real spaces with the guardian system disabled. As such we need to perfectly align the user in physical and real space. To do that, we're using a controller as the calibration point. This requires the user to p...

crossmr by Level 4
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Large Roomscale alternative for Oculus

Hello everyone! I am currently trying to develop a game where 4 people can enter 1 large room and play together in 1 lobby. The room is a set dimension because this game will only be “playable” at a certain location. With it being a large play area I...

Requiring user/player to lay down

Hey, I'm working on a prototype user experience targeting the quest. I'm playing with the idea of having the user lay down to play, I was wondering though would this be allowed if I want the app to have a chance to suceed? Does anyone else know if th...

Cannot disable Guardian anymore

Some serious issues here on a couple of Quest units (one with v34, the other with v35)Once I turn Guardian off in the Developer menu (BTW, congrats for messing the UI up in v35...) I can still see the boundaries and as soon as I walk outside passthro...

Virtew by Level 3
  • 0 replies
  • 1 kudos

Developer verification not coming up on app

I've verified my developer account, and made an organization, ect. But when I try to turn on developer mode on my ios app, it just said "To enable developer mode, join or create an organization and then verify your account." Then has a "Get Started b...

Oculus Game Commissions

Hello Can someone point me to resources/blogs/ FAQ's regarding how VR Game developers are paid for Games that are already in the store or to support development of games for the Quest. I searched but was not able to find anything specific. Thank you ...

What are good App Lab numbers?

I have an app on App Lab. Just wondering what would be considered good daily numbers for an app with no advertising...other than sidequest picking it up and listing it. It's been out a couple months and the numbers seem pretty consistent from what it...