I don't know if this behavior is expected or if I'm doing something
wrong or missing an option somewhere. My issue is that my game appears
to be lower resolution when running from the Quest 2 as a built
application than when I run the same game in th...
I've been developing a VR space shooter game for the better part of a
year now, and I've finally taken a good look at the OVR metrics tool for
measuring performance.Unfortunately, I've found that even when material
batching everything in the game, I ...
I can log in to Facebook from my PC and download a screenshot photo from
my glasses, but why do I have to do this every time? guys, add the pliz
button in the repost somewhere else. how terribly inconvenient
I appreciate that with "Multi Tasking" I can move the windows left and
right, but I would like to be able to move the windows UP and DOWN too.I
really enjoy laying on my virtual couch in my Virtual Environment and
surfing FB or or whatever.But I real...
Hi there, I'm trying for a few days to have something working on UE4.27
and I'm hitting a wall. I've made a blueprint where i'm able to receive
OSC input data from a remote laptop to a UE4.27 app that then triggers
an event (for now print something o...
In the documentation, there seems to be a way to open the keyboard
overlay for Unreal and Unity
Clock widget below building mode make it optional! Add a warping tool
for building in horizon. General suggestions, when on oculus and on any
game have a Battery is critically low alert pop up on corner or edge of
screen when oculus gets close to low...
We're developing apps that work in large real spaces with the guardian
system disabled. As such we need to perfectly align the user in physical
and real space. To do that, we're using a controller as the calibration
point. This requires the user to p...
I just need to know how long will take to publish the app on Oculus
store, we've developed and uploaded the our VR app on developer
dashboard a month ago, it is available through App Lab couple of minutes
later after uploaded. But since then no more ...
Hello everyone! I am currently trying to develop a game where 4 people
can enter 1 large room and play together in 1 lobby. The room is a set
dimension because this game will only be “playable” at a certain
location. With it being a large play area I...
I'm brand new to Oculus development, so definite newbie here. I'm
attempting to follow the instructions at:
I haven't set my Quest to developer mode yet so I figured I'd see if I...
Hey, I'm working on a prototype user experience targeting the quest. I'm
playing with the idea of having the user lay down to play, I was
wondering though would this be allowed if I want the app to have a
chance to suceed? Does anyone else know if th...
Some serious issues here on a couple of Quest units (one with v34, the
other with v35)Once I turn Guardian off in the Developer menu (BTW,
congrats for messing the UI up in v35...) I can still see the boundaries
and as soon as I walk outside passthro...
I've verified my developer account, and made an organization, ect. But
when I try to turn on developer mode on my ios app, it just said "To
enable developer mode, join or create an organization and then verify
your account." Then has a "Get Started b...
Hello Can someone point me to resources/blogs/ FAQ's regarding how VR
Game developers are paid for Games that are already in the store or to
support development of games for the Quest. I searched but was not able
to find anything specific. Thank you ...
I have this problem that when I pause my application build by pressing
the oculus button, the wrong application image is seen, as in the
example below. How can I fix it so that the logo of the application
appears? And not of the app I previously used...
Hi I'm getting lost in a lot of the terminology in vr development. I am
currently using a rig asset called BNG that uses VRUI in Unity. Some
assets that I'm trying to use, work with OpenVR and I am not sure if I
should switch to a different asset for...
I have an app on App Lab. Just wondering what would be considered good
daily numbers for an app with no advertising...other than sidequest
picking it up and listing it. It's been out a couple months and the
numbers seem pretty consistent from what it...