Quest Development
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Memory Error when opening the overlay menu

While monitoring the Android logs, and running my Unity Quest game, and pressing the Oculus button to open the overlay menu, I get this wierd memory error: error getting shared memory region, memory type: Controller, failed with Status(-1, EX_SECURIT...

SanCity by Level 4
  • 915 Views
  • 3 replies
  • 3 kudos

Oculus Developer Hub obb download

Hi,I'm currently working on porting a Unity game from Rift to Quest 2. The issue I'm facing is regarding split applications using obb files. I uploaded both the apk and the obb file via the Oculus Developer Hub. (ODH) However, when I install the game...

hgcl by Level 2
  • 272 Views
  • 0 replies
  • 0 kudos

Display full screen video

Good evening everyone,I'm trying to develop an application who's only purpose will be to display video coming in over a web socket on each lens. I essentially need direct display access to the individual displays. Is this possible?

rbkay78 by Level 2
  • 134 Views
  • 0 replies
  • 0 kudos

I can't open my app in Quest Menu

I made a app in Unityin Build and run's auto played app is ok, but if i close app and reopen from menu, that show nothing, and return to explore menu. Anybody know how to fix it??

vv4348 by Level 2
  • 232 Views
  • 0 replies
  • 0 kudos

Quest 2 Problematic Bluetooth

I've been having issues with the quest 2 Bluetooth. I'm trying to develop a sensor to feed data into the quest and display it in a game. The sensor pairs well with both android and windows devices, but not so much with the quest. When I attempt pairi...

mberna by Level 3
  • 455 Views
  • 1 replies
  • 0 kudos

Upload an app - oculus developer hub problem

HelloI am trying to upload a virtual reality app for architecture in the oculus store via oculus developer hub.When I try to upload the app I get a banner with the following errors: ********************************************************************...

Trying to upload app but getting error

* Your copy of Oculus Platform Command Line Utility is old. ** Version 1.67.0.000001 has been released on Fri Oct 08 2021. ** Please use the following command to update it: ** > \AppData\Roaming\odh\ovr-platform-util.exe self-update * [1mValidating b...

Quest features

Would love to see the ability to use a phone in the home setting. Since the quest already connects to your phone, seems like it would be a possibility?

Data Use Checkup

Data Use Check up needs to be more clear in its needs for a game just checking every box for user id and profile makes no sense. Also it should not be locked if you cancel a submission.

My Game only works on Quest NOT Quest 2

My game runs fine on the Quest 1, but when I try to run it on the Quest 2, I get a whole bunch of shader compile errors...even for the default Unity Built in Mobile Shaders. Not sure why it would work for one and not the other. I'm porting my game fr...

Android Rendering Performance

In general for Quest/Quest2 development is it better to render to larger eye textures and let the layer compositor sample or to render to device (recommended) sized eye textures with multi-sampling in the render pass?

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