Quest Development
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How do you use Unreal Engine Dynamic Shadows?

So I've been struggling to get some dynamic shadows running on my Unreal 5.2.1 project,and I really want to use at least a few of them in my horror game, especially since the Quest 3'sGPU is approaching usable territory in that regard. Unreal's docum...

Removing SharedUserID Flag from a legacy app

Hey everyone,We've got a handful of applications that were developed in the Oculus Go era and has been ported over through the years. Back then, we had enabled the SharedUserID flag (https://developer.android.com/guide/topics/manifest/manifest-elemen...

Unity Build extremely broken

Hello there,I've been making a small VR scene in Unity. Everything is fine when im playing in the editor but when I make a build and load it through the Meta Quest Developer Hub it looks like the pic below! I've tried disabling the lightmaps and make...

Casting_A9rCIC0iRn.png
PingMS by Honored Guest
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App can't see its obb file

Hey folks ... looking for any insight here ... we are moving from 4.27 to 5.2 ... everything builds and packages fine through editor ... installing the app and everything shows up correctly under unknown sources, but running the app just gives the in...

daver99 by Protege
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Quest3 timewarp 3 times per frame?

hi guys: I was new to quest3, recently read an article "A VR Frame’s Life" in that article said, "On both Quest1 and Quest2, its per-frame work is split in 2 for latency optimisations, preempting your application usually twice per frame as it runs ev...

leon5842 by Honored Guest
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Publishing android apps on Quest

I want to discuss about how to port android app to Quest. At current state, I can connect my Quest to PC and install the app with Android Studio, that's fine.I have read this article: Meta's CTO explains why Quest has so few Android apps And it state...

Syntey by Honored Guest
  • 274 Views
  • 1 replies
  • 1 kudos

Uploading an Android SDK 34 build

Hello,Due to the other SDKs we currently use, we can't go down to target version 32.The APK build I get works great with Quest 2 if I install it via the developer hub, but there's no way to push it to any release channel.Is there any way to force a b...

umutcan15 by Honored Guest
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scene capture spam an error in the log

Hello,I'm currently working with the scene capture feature (https://developer.oculus.com/documentation/unity/unity-scene-overview/) and i've been able to set it up correctlybut I have a problem with a log which is insanely repeated : Warn OpenXR_Anch...

CorangeD by Honored Guest
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  • 3 replies
  • 2 kudos

Resolved! Scoped Storage and VR

Ok, So..... I need to use Shared Storage to access folders that the users wants. I know it works, since flat apps like Amaze file manager can do the entire flow, but when I try from my VR app written in Unity, it fails to receive the request.What I h...

Getting to Android 32 with Unreal 4.27.2

Hi all, Quick summary here of what we needed to do to get our app(s) updated to API 32 - with Unreal 4.27.2A bunch of this info seems spread out in other posts and I though collecting it in one spot might save others some painUpdating to API 32:- usi...

daver99 by Protege
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What a pain ! Can't package simple quest app

Hello, first I want to say, UE is horrible, nothing works, you need to follow several tutorials for just starting a new project when Unity does everything itself. That's the second time I try to switch to UE but once again I think I will turn back......

Resolved! Quest 3 and Unreal 5.2/5.3 - Setup

Hello,I'm looking to setup everything to work on unreal5 for a VR/AR game.I just want to be able right now to launch the game in my Quest3 but I have an error when building/launching the appLogPlayLevel: Error: UAT: ERROR: Stage Failed. Missing recei...

ToInTheHouse_1-1698071559272.png ToInTheHouse_0-1698071423921.png

Getting an error in the console

HelloI am writing on behalf of our development Sugar Mess - Let's Play Jolly Battle VR-game team. We've faced a problem. We are getting an error in the console:DllNotFoundException: AudioPluginOculusSpatializer assembly: type: member:(null) ONSPAudio...

Opening Store page from Unreal

So we want to be able to open the apps store page from inside the app, to show all the possible DLC/addons available for purchase.Is there a way to do this? So far I've only found a Unity method that involves directly invoking the store via Android I...

PeteBones by Honored Guest
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keystore

I reset my PC and forgot to backup my keystore and I can't figure out how to reset it or get it back. Does anyone know how to get it back from my apk so I can update it or something like that? I might have it backed up on my other PC but the hard dri...

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