OVRAnchor.Save() always returns false, indicating failure.I'm using the
SpatialAnchor example scene from the Oculus Integrations
package.Passthrough is working, and anchor creation is working.-Unity
2022.1.16-Oculus Integrations v43-Oculus Quest 2 (d...
OVRSpatialAnchor.Save() always returns "false" for me. I'm able to
create the anchor, just not save it.This is my stack:-Unity
2022.1.16-Oculus Integrations package v43-Oculus Quest 2This error seems
relevant. It says my package is not trusted:09-13 ...
Ever since I migrated from my FB account to a meta account, I've been
unable to upload any builds from the Oculus CLI, the Unity OVR Platform
Tool and ODH which is completely blocking me from upload any new builds.
CLI - Attempt to login says "You're...
Hello,I'd like to report a bug to the Oculus dev team, although it's not
exactly clear where I can open an issue and track progress on this
issue. The issue arises when setting samplers texture units using
`glUniform1iv` instead of the more common `g...
Last version of Oculus 2 softwareVersion: 220.127.116.11.353.311069636OS
Version: user-18371800151900000Edit: Latest version still not
workingVersion: 18.104.22.168.367.328965050OS Version:
user-19130100108500000 Edit2: Latest version still not workingVersion...
Our application is logged into APPLAB.For new users, after the first
download, after entering the game, call up the Android save menu and
select Confirm, the game save function is still unavailable.But if the
user,After launching the game for the fir...
I found a few posts asking about this but none of them went anywhere or
solved the issue. Your left tracked hand has a menu function that loads
up on a small circle. Is there any way to actually use that in app? Is
there a callback or a button press ...
Hi there, I'm trying for a few days to have something working on UE4.27
and I'm hitting a wall. I've made a blueprint where i'm able to receive
OSC input data from a remote laptop to a UE4.27 app that then triggers
an event (for now print something o...
the address bar for debugging purposes, but it doesn't seem to work in
latest Oculus(Meta Quest) Browser 22.214.171.124.39.382455783.Reproduce:View
websites in the Oculus BrowserType "ja...
I am working on Interaction SDK in Unity. I am using Synthetic Hands
with HandRayInteractor to use ray interaction to interact with UI. Using
the right hand, I am able to interact with the UI as expected (using ray
interaction). But the ray in the le...
I have existing code using Three.js and my own to move around inside an
active WebXR environment. The code started crashing late last fall and
I'm trying to figure out why. When only one controller is connected to
the headset there is no problem. The...
Hello,We have encountered an issue where the game simply doesn't open
when accepting invite from outside the game, no error appears on
screen.This issue happens only in Quest 2, and started happening in
early march (last year was working just fine).H...
I have been developing a Quest 2 app on unreal engine 4.25, and the app
was working fine until my device got an update. Now it does not launch
at all. Even older versions of it do not run anymore. The only version I
could get running was a version fr...
Hello, setting ovrManager.isInsightPassthroughEnabled = true works great
and turns passthrough on, and setting it to false turns it off. but
doing it over and over again, my app crashes at some point (sometimes on
the first try sometimes on the tenth...
Hello friends, I'm developing an application for the Quest 2. I used to
be able to see the Oculus Quest 2 in the list of available devices to
build and run my application in Unity but after updating to v38 that is
no longer the case. I also might not...
Our team has encountered an unusual error following our update to Unity
LTS 2021.3.2f1. Our demo builds to some of our headsets, but not others.
We believe it is the more recently purchased headsets that are having
these issues. The APK attempts to l...
Hi guys.I am making a game where the player moves around in a VR space,
and the direction of forward movement is based on the direction of the
controller, and the forward button is assigned to the B button instead
of the thumb stick. I have a bug whe...
Hello I'm ProCheese and I have a problem with the Quest 2 Recording. The
recording I believe is Something like 1600x900 and 30fps Which is fine
but the problem is when you turn your mic on for the recording your
voice is so quiet. You can barely hear...
Hello, I'm using the OVRInputModule eventsystem to have controller
interaction with some UI elements. When the Quest 2 is stationary
everything works fine. When I move my Quest 2 around it stops getting
hits with my UI elements (It also happens with ...
I appreciate the developer feature of disabling Guardian, which saves us
time. Thank you. I'd like to report a serious bug in the latest Quest 2
firmware update that wastes developers' time. A simple 2 steps to
reproduce it: 1) Settings > System > De...
I've been having issues with the quest 2 Bluetooth. I'm trying to
develop a sensor to feed data into the quest and display it in a game.
The sensor pairs well with both android and windows devices, but not so
much with the quest. When I attempt pairi...
My game using UE 4.25 has worked perfectly for a long time but after the
latest Quest update 0.39 it will no longer launch. All that happens is
the home menu disappears for a few seconds and re appears. It doesn't
even generate a log file if I make a...
Hi guys, I've managed to create a matchmaking lobby unfortunately I'm
stuck at trying to JoinSession() on the second headset. I read on
that listen ser...