Hi,I have a quest 2 headset and I'm working with NATIVE samples, for
example VrCubeWorld_SurfaceViewI dont want to use Unity or Unreal, just
plain native platform, So, every time I make a change and want to test
it I have to put on the headset and se...
Hi!I have task to launch a native Android app (specially edited) on the
Oculus Quest 2.I am doing minimal research on this matter, created a
primitive native Android Kotlin plugin and launched it just on the
Oculus using Unity. Everything works fine....