Quest Development
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App with free trial in applab

We want to publish our app in the applab giving users an option for 7-day free trial. After 7 days all the features will be disabled from the app (For full version users can contact us). Does meta allow these kinds of trial-apps in the applab. We are...

Euler Angles from HeadPose.ThePose.Orientation

How do I get euler angles of the oculus quest 2 headset? I tried using over_GetTrackingState, but I got invalid Y-axis rotation. X and Z angles work correctly, both in this printf test, and in the game I am integrating this into. The Y-axis is only a...

Web Tasks no longer close properly

We are launching a web task from our native VR app as described here:https://developer.oculus.com/documentation/web/web-tasks/ Until recently we were able to close the web task and activate our app via an intent by redirecting the browser to our cust...

Spectator Camera for Casting

Hey All, I've been trying to get the Oculus Spectator mode (https://developer.oculus.com/documentation/unity/unity-spectator-camera/) working, but I can't even get the example scene to work. The switch between first-person view and spectator view doe...

Justvdl by Level 3
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how to open video file in oculus quest?

I'm trying to open a video file in Oculus quest 2 through a specific app , but it just open the application and no error appears in command line. the command is: adb shell am start -n com.oculus.tv/com.oculus.livingroom.PanelActivity -t video/mp4 -d ...

AR development assumption

Hi, guys I am quite a beginner at learning Quest development on Unity.I have tried to archive the passthrough function by Oculus Integration SDK package.But the question is that anyone who had tried combining the AR core or AR foundation or Vuforia, ...

Diabor by Level 2
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Any success with bluetooth mouse input?

I am struggling with this problem for some time and I have no idea how to solve it.I am a bit basic if it comes to the Java. I am using Unity to develop my app and I have problem with mouse connected to the android device via OTG usb. The problem is:...

Refund Quest IAP Purchases?

I've been searching around but is there no information about if it's possible to refund IAP to someone who accidentally purchased items in game. Is this possible to do?

Display full screen video

Good evening everyone,I'm trying to develop an application who's only purpose will be to display video coming in over a web socket on each lens. I essentially need direct display access to the individual displays. Is this possible?

rbkay78 by Level 2
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OSC/WebSocket/MQTT to Quest

Hi there, I'm trying for a few days to have something working on UE4.27 and I'm hitting a wall. I've made a blueprint where i'm able to receive OSC input data from a remote laptop to a UE4.27 app that then triggers an event (for now print something o...

valfg by Level 3
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  • 4 replies
  • 1 kudos

Entitlement check for native OpenXR apps

I just discovered today that you, as a developer, are supposed to run an entitlement check for any apps you publish in the Oculus Store. The related article, https://developer.oculus.com/documentation/native/ps-entitlement-check/ , makes use of a ovr...

Renderdoc for Quest: no Render Stage Trace

Following the instructions at https://developer.oculus.com/documentation/tools/tools-renderdoc-renderstage/ I expected to see a render stage trace. But clicking the "oculus logo" button in the Event Browser has no effect for me, and the Tile Timeline...

Resolved! Disable account sign in while developing

Hey all,I'm hoping to find a way to disable the account sign in on a quest 2 while developing on it.I am finding it quite tedious to hit the sign in each time I put the headset on to test something fresh while developing. Is it possible to disable th...

Finding Boundary Coordinates?

I'm developing a simulation in the Quest 2 using Unity and would like to access the boundary coordinates. In the past, there was a GetGeometry option but it appears to have been deprecated. Can anyone point me in the right direction here?

Enable/disable passthrough at runtime causes crash

Hello, setting ovrManager.isInsightPassthroughEnabled = true works great and turns passthrough on, and setting it to false turns it off. but doing it over and over again, my app crashes at some point (sometimes on the first try sometimes on the tenth...

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