Unity VR Development
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Meta Avatar Handtracking colliders

Hello, I was wondering if any knows how to add physics colliders to the Meta Avatars / Avatar2s like you could do with the “Enable Physics Capsules” checkbox on the OVR Custom Skeleton component of the OVRCustomHandsPrefab.

New Interaction SDK hands do not update Vector 3

Hi  I am developing with the new Interaction SDK and have been trying to map the transform and rotation of the hands to other values, but they are not updated during run time and they are always at 0, 0, 0. (The older one, which is the OVRHandPrefab...

Hand Tracking Quit Working in Editor

Greetings,A week ago, both the hand tracking projects I'm working on, would show my hands when I played in editor. But yesterday and today, I can't get hands to show in editor anymore. One of my project I'm on a collab team, and everyone else on the ...

How to get Hand Joint Location from Hand tracking

Please point me into the right direction. Looking into the OVRPlugin code I can not find a way to get Hand Joint Location, seems like Oculus doesn't provide us with that data...is it correct? I can see that there is a root pose in OVRPlugin.HandState...

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